Sunday, January 2, 2011

Campaign Design - Spells: Detect Dreams

Detect Dreams (from Relics & Rituals II)
Divination

Level: Bard 3, Dream 2, Sorcerer/Wizard 3
Components: V, S, M, F/DF
Casting Time: 1 standard action
Range: 60 feet
Target, Effect, or Area: Quarter circle emanating from you to the extreme of the range
Duration: Concentration, up to 1 minute per caster level (D)
Saving Throw: None
Spell Resistance: No

This spell grants the caster the ability to see the dreams of sleeping beings. It can also reveal the presence of certain creatures from the Dreamlands. Creatures that are revealed include dream snakes, dream wraiths, dream wracks, dream folk, and night hags. The amount of information revealed depends on how long the caster studies a particular area of subject:
  • 1st Round: presence of absence of dreams. Dreams are present with sleeping mortal creatures with an intelligence of 1 or higher. The presence of dream creatures in the area (but not their number or type) is also detected.
  • 2nd Round: Number of dreaming beings, and the emotional intensity of the dreams. The number and relative power of dream creatures in the area is also discernible.
  • 3rd Round: If the caster focuses on a single individual, he can see the subjects dreams in his mind. The caster can also determine the exact type(s) of dream creatures in the area of effect.
  • 1 Minute or More: For each full minute that the caster focuses on a single dreaming individual, he can make a Knowledge: Dreams check at DC 15 to determine one of the following: (a) one great desire of the individual, (b) one significant event in the past month of the individual's life, or (c) one significant life event of the individual.
Focus: A masterwork quality dream catcher (cost 150 shillings). In addition, a divine spell caster requires their deity's holy symbol.

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