Sunday, January 2, 2011

Campaign Design - Spells: Holy Beacon

Holy Beacon (from Relics & Rituals)

Level: Paladin 1
Components: V, S, M, DF
Casting Time: 1 full round
Range: 1 mile per caster level squared
Target, Effect, or Area: You
Duration: 1 day
Saving Throw: None
Spell Resistance: Yes (harmless)

You cast this spell on yourself, which "arms" the beacon for one full day. Should you suffer certain circumstances, the beacon becomes active. When the beacon becomes active, it takes a specific color depending upon your trouble. The circumstances that initiate a beacon and the colors the beacon assumes include:
  • Red: You fall unconscious due to combat.

  • Orange: You fall unconscious, but not due to combat.

  • Yellow: You suffer damage or penalties due to critical hunger or thirst.

  • Blue: You trigger the beacon voluntarily.
Once triggered, the holy beacon lasts until you dismiss it or for one full day after you die. After you die, the beacon burns a brilliant white.

The holy beacon can be seen high in the sky over the area where you are located. No matter how far underground or undersea you may be, the beacon will appear in the sky above. Only other paladins are able to see the beacon, and only if they are within the spell's range. Normal conditions of visibility still apply, so rain, mist, fog, or magical conditions may block the beacon from other paladins' line of sight. At 5th level, paladins have a 10% chance to sense the beacon spiritually and are able to "see" the beacon in the sky regardless of conditions. The chance to perceive the beacon in this way increases by 10% per paladin level above 5th. The beacon takes the form of your holy symbol, although this becomes less clear the further away a paladin is from the beacon.

The components of the spell include a brief ritual that involves you holding some source of light - usually a small candle, but even a math will do - above your head while you utter a brief prayer to your Celestial patron. Your holy symbol must be present when you cast this spell.

Material component: A source of illumination, preferably a small candle.

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