Sunday, January 2, 2011

Campaign Design - Spells: Syfa's Affinity with Nature

Syfa's Affinity with Nature (found in Spells & Spellcraft; originally Strongoak's Affinity with Nature)
Transmutation

Level: Animal 5, Cleric/Favored Soul 5, Druid/Spirit Shaman 3, Ranger 4
Components: V, S, DF
Casting Time: 1 standard action
Range: Personal
Target, Effect, or Area: You
Duration: 1 hour per caster level (D)
Saving Throw: None
Spell Resistance: No

The caster alters her body in minor ways to help her survive in potentially hazardous natural environments. The caster's body can undergo limited physical adaptations, including growing gills to breathe underwater, growing fur in the cold, or adding pigment to one's skin to prevent burning in the desert. Once the adaptation is chosen, it remains for the duration of the spell.

The adaptation grants a +4 Fortitude saves in regard to the selected hazard (desert heat, arctic cold, and so on), or one of the following special abilities: Burrow 20 feet, fly 60 feet (average), swim 30 feet, or water breathing.

If the character is knocked unconscious or slain the adaptations are automatically dispelled.

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