Sunday, January 2, 2011

Campaign Design - Spells: Brothers in Arms

Brothers in Arms (from Relics & Rituals)
Transmutation

Level: Cleric/Favored Soul 5, Paladin 4, Strength 5
Components: V, S, M, DF
Casting Time: 1 full round
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One creature per 3 caster levels
Duration: 1 round per caster level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

Any targets affected by brothers in arms may donate a number of hit points per round equal to the caster's level to other targets of the spell that are in the donator's line of sight. The donator takes those hit points as damage, while the recipient receives the hit points first as healing and then as additional temporary hit points, up to a maximum of the caster's level. One point of Strength may be similarly donated, with the donator taking a temporary loss of Strength and the recipient gaining a +1 Strength enhancement. Strength enhancements are cumulative, up to a maximum bonus of half the caster's level. Hit points are not returned to the donor when the spell expires, but Strength returns to the donor. Temporary hit points are lost when the spell ends.

Material component: A drop of blood of a hero of the caster's faith who died honorably. The hero must be dead, so using the blood of a hero who has been resurrected doesn't work.

Home     Three Worlds     Spell List

No comments:

Post a Comment