Which skills are class skills, and which skills are cross class skills are not determined by character class. Instead, they are determined by the player during character creation. Each character has a pool of twenty class skill slots that they may use to define the class skills for their character. For most skills, choosing them as a class skill costs one slot. Specific Craft, Knowledge, Perform, and Profession skills can be purchased for one skill slot each. To purchase Craft: Any, Knowledge: Any, Perform: Any, or Profession: Any costs four skill slots. Players must define the skill list for their character during character creation, and once set, this is the list of "class skills" for the character for the remainder of his adventuring career.
Note: Using four skill slots does not grant the skill Craft: Any, Knowledge: Any, Perform: Any, or Profession: Any. Those skills do not exist. Using four skill slots places all of the individual skills on the character's class skill list, but each skill must be taken individually. For example, a character who spent four skill slots during character creation to add "Craft: Any" to their class skill list could then spend skill points on Craft: Blacksmithing, Craft: Weaponsmithing, and Craft: Goldsmithing as skills, purchasing each of these skills separately.
Skill Feats
The various “+2 to two skills” feats such as Athletic, Diligent, Negotiator, and Self Sufficient are not used. Instead, the following feat replaces them all:
Skill Augmentation [General]
You display an aptitude for certain skills.
Benefit: Choose two related skills (subject to approval). You gain a +2 bonus on all checks involving those two skills.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new pair of skills.
Synergy Bonuses
The following synergy bonuses are used. To gain a synergy bonus from a feat, one must simply have the feat. To gain a synergy bonus from a skill, one must have a certain number of ranks in that skill. Feats provide a flat +2 synergy bonus to the specified skill. Skills provide a bonus depending upon how many ranks in the skill a character has. If a character has 5 ranks in a skill that grants a synergy bonus, the character gets a +1 synergy bonus on checks involving the affected skill. When the character reaches 10 ranks in a skill, the applicable synergy bonus increases to +2, when the character reaches 15 ranks, the synergy bonus increases to +3, and finally when the character reaches 20 ranks, the bonus increases to +4.
The feats and skills in the left hand column provide synergy bonuses to the skills in the column on the right.
Feats
Brew Potion | Craft: Alchemy |
Run | Evasion and Pursuit |
Scribe Scroll | Profession: Scribe |
Skills
Bluff | Diplomacy |
Bluff | Disguise (to stay in character) |
Bluff | Intimidate |
Bluff | Sleight of Hand |
Concentration | Ritual Casting |
Craft | Appraise (related to the subject of the Craft skill) |
Craft: Alchemy | Profession: Cook |
Craft: Alchemy | Spellcraft (when identifying magical oils and potions) |
Craft: Locksmith | Open Lock |
Craft: Trapmaking | Disable Device |
Decipher Script | Use Magic Device (involving scrolls) |
Disable Device | Craft: Trapmaking |
Escape Artist | Use Rope (when binding someone) |
Gather Information | Profession: Guide (in urban areas) |
Handle Animal | Profession: Farmer |
Handle Animal | Profession: Teamster |
Handle Animal | Ride |
Handle Animal | Wild Empathy (class feature) |
Jump | Tumble |
Knowledge: Arcana | Spellcraft |
Knowledge: Architecture and Engineering | Search (involving secret doors and compartments) |
Knowledge: Astronomy | Profession: Astrologer |
Knowledge: Dungeoneering | Survival (when underground) |
Knowledge: Geography | Profession: Cartography |
Knowledge: Geography | Survival (to keep from getting lost) |
Knowledge: History | Bardic Knowledge (class feature) |
Knowledge: Law | Profession: Barrister |
Knowledge: Local | Gather Information (in local area) |
Knowledge: Nature | Profession: Sailor |
Knowledge: Nature | Survival (in aboveground natural environments) |
Knowledge: Nobility and Royalty | Diplomacy |
Knowledge: Religion | Turn or Rebuke Undead (class feature) |
Knowledge: the Planes | Knowledge: Astronomy |
Knowledge: the Planes | Profession: Astrologer |
Knowledge: the Planes | Survival (when on other planes) |
Knowledge: War | Profession: Siege Engineer |
Open Lock | Craft: Locksmith |
Perform | Profession: Actor |
Profession: Actor | Bluff |
Profession: Actor | Disguise |
Profession: Apothecary | Craft: Alchemy |
Profession: Apothecary | Knowledge: Nature (natural properties of animals or plants only) |
Profession: Barrister | Knowledge: Law |
Profession: Barrister | Diplomacy (when used to persuade or convince) |
Profession: Cartographer | Forgery |
Profession: Cook | Knowledge: Nature (for plants and animals commonly eaten) |
Profession: Farmer | Knowledge: Nature |
Profession: Fisherman | Knowledge: Nature (for fish, fish life, and coastal areas) |
Profession: Groom | Handle Animal |
Profession: Guide | Survival (to keep from getting lost) |
Profession: Herbalist | Heal |
Profession: Innkeeper | Gather Information |
Profession: Prostitute | Bluff (when used to seduce or deceive) |
Profession: Prostitute | Diplomacy (when used to seduce or deceive) |
Profession: Sailor | Balance |
Profession: Sailor | Use Rope |
Profession: Scribe | Forgery |
Profession: Scribe | Decipher Script |
Profession: Soldier | Knowledge: War |
Profession: Teacher | Knowledge (applies to one specific Knowledge skill) |
Profession: Teamster | Handle Animal |
Profession: Woodcutter | Knowledge: Nature (in relation to plants) |
Search | Survival (when following tracks) |
Sense Motive | Diplomacy |
Sense Motive | Profession: Innkeeper |
Spellcraft | Use Magic Device (when using scrolls) |
Survival | Knowledge: Nature |
Survival | Profession: Farmer |
Survival | Profession: Fisherman |
Survival | Profession: Guide (in wilderness areas) |
Survival | Profession: Woodcutter |
Tumble | Balance |
Tumble | Jump |
Use Magic Device | Spellcraft (to decipher spells on scrolls) |
Use Rope | Climb (involving climbing ropes) |
Use Rope | Escape Artist (to escape rope bindings) |
Home House Rules
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