House Rules

Classes
Multiclassing and Favored Classes

Equipment
Adventuring Equipment
Arcane Equipment
Black Market Items and Poisons
Common Alchemical Items
Healing, the Heal Skill, and Healing Herbs
Rare and Restricted Alchemical Items

Armor
New Armor
Special Materials

Weapons
Heavy Weapons
New Weapons
Special Materials

Feats
The Highly Experimental Metamagic Rule

Magic Items
Eldritch Staves
Expendable Foci
Glyph Eggs
Magic Poisons
Magic Tattoos
Magic Wards
New Magic Weapon Special Abilities
Spell Books

Skills
Arcane Magical Writings
Skills by Character, Skill Feats, and Skill Synergies (Background Reasoning)

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