Showing posts with label Seþra. Show all posts
Showing posts with label Seþra. Show all posts

Saturday, October 21, 2017

Campaign Design - Prestige Class: Servant of Seþra

Servant of Seþra (adapted from the Book of Vile Darkness)

The servant of Seþra is a liar, a cheat, and a thief. She is more likely to kill a paladin while he sleeps than face him in direct combat. She uses deceit and trickery to get what she was, betraying even her family or closest friends to achieve her goals. Her abilities make her an astute prevaricator and and a sneaky backstabber, but she can wield her mistresses powerful influence with everything from demons to snakes if she needs to.

Hit Die: d6.
Luck Die: d6.

Requirements
To become a servant of Seþra, one must meet the following criteria:
  • Alignment: Any evil.
  • Skills: Bluff 10+ ranks, Diplomacy 4+ ranks, Gather Information 4+ ranks.
  • Feats: Servant of Darkness.
  • Special: Must have Seþra as their patron deity.
  • Special: The sect of Seþra initiates new servants in a terrible ritual that involves the sacrifice of an intelligent being. The ritual must take place in the home of the sacrificial being.
Class Skills
  • The servant of Seþra's class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Innuendo (Wis), Jump (Str), Knowledge: Religion (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession; Any (all skills taken individually) (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), and Use Magic Device (Cha).
  • Note: Because the Three Worlds campaign uses the Skills by Character house rule, the list of class skills given here is only included for the sake of completeness, and is not used by characters in the campaign setting.
  • Skill Points at each level: 6 + Intelligence modifier.
Class Features
All of the following are class features of the servant of Seþra prestige class.
  • Base Attack Bonus: Average. A servant of Seþra gains +¾ base attack bonus per class level.

  • Base Fortitude Save Bonus: Poor. A servant of Seþra gains +13 base Fortitude save bonus per class level.

  • Base Reflex Save Bonus: Good. A servant of Seþra gains a +½ base Reflex save bonus per class level.

  • Base Will Save Bonus: Good. A servant of Seþra gains a +½ base Will save bonus per class level.

  • Weapon and Armor Proficiencies: Servants of Seþra are proficient with all simple and martial weapons, all light armors, but not shields.

  • Tongue of Demons (Ex): A servant of Seþra can speak with eloquence and believability, even when telling bald faced lies, by using her cunning as well as her charm. When making Bluff checks, a servant of Seþra adds her Intelligence modifier as well as her Charisma modifier to determine her check result.

  • Sneak Attack: If a servant of Seþra of 2nd level of higher can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

    The servant’s attack deals extra damage any time her target would be denied a Dexterity bonus to Armor Class (whether the target actually has a Dexterity bonus or not), or when the servant flanks her target. This extra damage is +1d6 at 2nd level, and it increases by +1d6 every three servant levels thereafter. Should the servant score a critical hit with a sneak attack, this extra damage is not multiplied.

    Ranged attacks can count as sneak attacks only if the target is within 30 feet.

    With a sap (blackjack) or an unarmed strike, a servant can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty.

    A servant can sneak attack only living creatures with discernible anatomies - undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The servant must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A servant cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.

    If a servant of Seþra gets a sneak attack bonus from another source (such as rogue levels) the bonuses to damage stack.

  • Suggestion (Sp): Once per day, a 3rd level servant of Seþra can produce an effect identical to that of a suggestion spell. The save DC to resist the servant's entreaties is 10 + the servant's class level + the servant's Charisma bonus.

  • Summon Vrock (Sp): A 5th level servant of Seþra can summon one vrock demon once per day. This functions as a summon monster spell cast by a 15th level caster.

  • Gutsnake (Sp): Once per day a 6th level servant of Seþra can produce an effect identical to that of a gutsnake spell cast by a 15th level sorcerer.

  • Beguiling Nature (Sp): Every other day, a 7th level servant of Seþra can produce an effect identical to the mass charm spell, with a Will save DC of 10 + the servant's class level + the servant's Charisma bonus.

  • Summon Marilith (Sp): A 9th level servant of Seþra can summon one marilith demon once per day. This functions as a summon monster spell cast by a 15th level caster.

  • Queen of Lies (Ex): A 10th level servant of Seþra gains a +4 inherent bonus to Charisma.
Servant of Seþra

LevelSpecial
1stTongue of demons
2ndSneak attack +1d6
3rdSuggestion
4thSummon vrock
5thSneak attack +2d6
6thGutsnake
7thBeguiling nature
8thSneak attack +3d6
9thSummon marilith
10thQueen of lies

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Wednesday, September 13, 2017

Campaign Design - The Lords of Hell: Seþra

Seþra

The Princess of Lies; Mother of Serpents; The Forked Tongue; Eater of Children; Slithering Death; Demon Mistress of Snakes and Deception

Alignment: Chaotic Evil.
Summon Monster: Seþra's clerics and favored souls may summon anarchic and fiendish creatures using summon monster spells.
Symbol: A viper's fangs.
Favored Weapon: "The serpent's fang" (punch-dagger)
Related Prestige Classes: Servant of Seþra.

Seþra is the sinuous and serpentine demonic mistress of enticement, deception, and seduction. In her true form, she appears as a great, brightly colored serpent: Sometimes an emerald green, at others a bright blue and red, and still others a collage of pink, orange, and yellow - but always with the coloration of a venomous creature. When it suits her, Seþra appears as a beautiful woman, but she always has one snake-like feature such as the eyes of a serpent, or fangs, or possibly a forked tongue. She sometimes appears as a set of disembodied floating red serpent eyes - it is in this form that most of her alleged appearances to her followers have taken. No matter what form she takes, Seþra speaks with a beautiful albeit sibilant feminine voice. In her various guises Seþra weaves a fabric of lies, deceptions, and intrigues aimed at securing what she desires.

Unlike some of the other Demon Lords, Seþra is not mighty in battle or possessed of potent mystical capabilities, but relies upon her guile and cunning to pursue her desired ends. Where someone like Darmas or Lug would overwhelm their enemies with physical prowess, or Ishi or Kivutar would ensorcell their foes with might magics, Seþra uses deceit, enticements, and persuasion to convince her victims to carry out her plans, tempting them into following the path she has chosen for them that suits her purposes. This does not mean that she is not deadly - during the War in Heaven it was Seþra whose venom ultimately killed and corrupted Rúadan, and even the combination of Lódur's craftiness and Vali's piercing spear could not overcome Seþra's veil of deception and both were ensnared by her seductive allure. It was not until Hœnir entered the field, with his machine mind invulnerable to Seþra's charms, and swept aside her cloak of entrancement and defeated the Mother of Serpents.

Seþra's followers are connivers, seductresses, temptresses, and conspirators. She is widely worshiped by ophidians of all kinds, from nagas, to yuan-ti, to käälapsi, who regard her as the infernal creator of all serpentine creatures. Her priests are often to be found at the heart of a vast network of spies, informants, and agents, only rarely acting on their own, but rather working through their operatives, most of whom are members of their devoted nest of fellow Seþra-worshipers.

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Saturday, January 1, 2011

Campaign Design - Clerical Domains: Entrancement

Entrancement Domain (adapted from Relics & Rituals II)
Infernal Power: Seþra.
Granted Power: You gain the power of overwhelming presence. Once per day, you may gain an enhancement bonus to your Charisma equal to your cleric level for a single Charisma-based skill check. This power is a supernatural ability.

Entrancement Domain Spells
1st: Charm person, hypnotism
2nd: Commanding presence (RR), enthrall, veil of lust
3rd: Suggestion, siren song (DD)
4th: Emotion
5th: Dominate person, Seþra's ecstasy (RR2), mind fog
6th: Mass suggestion, Seþra's dance of seduction (RR)
7th: Incite (RR)
8th: Mass charm
9th: Convert (RR)

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Seþra

Campaign Design - Clerical Domains: Hypnotism

Hypnotism Domain (adapted from Secrets)
Infernal Power: Seþra.
Granted Power: You gain the spell-like ability to daze creatures, as the spell. You may use this ability a number of times per day equal to your Charisma modifier (minimum of once per day), as a divine spell, cast at your cleric level.

Hypnotism Spells
1st: Hypnotism
2nd: Hypnotic pattern
3rd: Sepia snake sigil
4th: Suggestion
5th: Rainbow pattern
6th: Mass suggestion
7th: Symbol of stunning
8th: Scintillating pattern
9th: Power word, stun

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Seþra

Campaign Design - Clerical Domains: Composition

Composition Domain (adapted from Gods)
Infernal Power: Seþra.
Granted Power: Once per day as a standard action, you can use an effect that works like alter self, except that it can only be used to add, remove, or change a number of your limbs equal to half of your cleric level (rounded up). This is a spell-like ability.

Composition Spells
1st: Death knell
2nd: Barkskin
3rd: Summon monster IV [aberrations or magical beasts only]
4th: Polymorph other
5th: Righteous might
6th: Regenerate
7th: Summon monster VIII [aberrations or magical beasts only]
8th: Graft limb (G)
9th: Polymorph any object

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Seþra

Campaign Design - Clerical Domains: Charm

Charm Domain (as modified by Eternal Rome: Roleplaying in the Age of Gods and Emperors and the Thieves' World Player's Manual)
Divine Power: Seþra.
Granted Power: Once per day you may gain a +4 sacred bonus to your Charisma for one minute. Using this ability is a free action. This is a supernatural ability.

Additional Granted Power: Add Bluff, Intimidate, and Perform to your list of character class skills for free.

Additional Granted Power: You cast all enchantment (charm) spells at +1 caster level.

Charm Domain Spells
1st: Charm person
2nd: Calm emotions, mantle of leadership (ER)
3rd: Suggestion
4th: Good hope, heroism
5th: Charm monster, dominate person
6th: Geas/quest, mass suggestion
7th: Insanity, mass charm monster
8th: Demand, sympathy
9th: Dominate monster

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Seþra

Campaign Design - Clerical Domains: Serpent

Serpent Domain (adapted from Nyambe: African Adventures)
Infernal Power: Seþra.
Granted Power: You gain the ability to rebuke or command animals (reptiles), dragons, and other reptilian creatures as an evil cleric rebukes or commands undead. You may use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Serpent Domain Spells
1st: Magic fang
2nd: Animal trance
3rd: Greater magic fang
4th: Poison
5th: Animal growth
6th: Sticks to serpents (N:AA)
7th: Snake staff (N:AA)
8th: Animal shapes
9th: Shapechange

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Seþra

Campaign Design - Clerical Domains: Enchantment

Enchantment Domain (from Færies and SpirosBlaak)
Infernal Power: Seþra.
Granted Power: Your enchantment spells are harder to dispel. When someone other than you tries to dispel one of your enchantment spells, the DC of the dispel check is +2 higher than normal.
Granted Power: You may cast daze a number of times per day equal to 2 + your Charisma modifier (minimum of 1 time).

Enchantment Domain Spells
1st: Sleep
2nd: Charm person, hideous laughter
3rd: Hold person, suggestion
4th: Crushing despair
5th: Charm monster, lesser geas
6th: Dominate person, hold monster
7th: Geas/quest, mass suggestion
8th: Insanity, sympathy
9th: Demand, mass charm monster

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Seþra