Large Monstrous Humanoid (Reptilian)
Initiative: +0
Speed: 40 feet
Armor Class: 16 (-1 size, +7 natural), touch AC 9, flat-footed AC 16
BAB/Grapple: +4/+12
Attack: Claw +7 melee (1d6+4, piercing and slashing, 20 x2) or greatclub +7 melee (2d8+6, bludgeoning, 20 x2) or javelin +3 ranged (1d8+4, piercing, 20 x2, 30 feet x5)
Full Attack: 2 claws +7 melee (1d6+4, piercing and slashing, 20 x2) and bite +5 melee (1d6+2, bludgeoning, piercing, and slashing, 20 x2) or greatclub +7 melee (2d8+6, bludgeoning, 20 x2) and bite +5 melee (1d6+2, bludgeoning, piercing, and slashing, 20 x2) or javelin +3 ranged (1d8+4, piercing, 2-0 x2, 30 feet x5)
Space/Reach: 5 feet by 5 feet/10 feetSpecial Attacks: -
Special Qualities: Darkvision 60 feet, hold breath, acid resistance 5
Saves: Fortitude +3, Reflex +4, Will +4
Abilities: Str 19, Int 6, Wis 11, Dex 10, Con 14, Cha 7
Skills: Balance +5, Jump +12, Spot +4, Swim +10
Feats: Multiattack, Power AttackEnvironment: Temperate forests or marshes
Organization: Solitary, gang (2 - 3), band (3 - 6 plus 1 leader of 3rd - 6th level), or tribe (20 - 40 plus 50% noncombatants plus 2 lieutenants of 3rd - 6th level and 1 leader of 4th - 10th level)
Challenge Rating: 3Treasure: Standard
Alignment: Usually neutral
Advancement: By character class
Level Adjustment: +3
Combat
Blackscale lizardfolk are proud and fierce fighters concerned with heroic actions and personal glory. Left on their own, they will fight as disorganized individuals, but their leaders can force them to work together for short periods of time. The blacscale have little patience for tricks and traps, considering such tools to be the trade of lesser lizardfolk.
Home Three Worlds Monsters
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