Sunday, November 19, 2017

Campaign Design - Bloodlines: Ogre

Ogre
(adapted from Unearthed Arcana)

Characters with ogre blood are likely the result of raids on humanoid settlements, but may also derive from alliances between barbaric tribes seeking to create a stronger generation of warriors. A small number of characters with a ogre bloodline are the result of the actions of the magically gifted and intelligent race of ogre mages (in fact, all intermediate ogre bloodlines are actually ogre mage bloodlines). These characters appear clumsy and brutish, but they can possess a high degree of cunning.

Ogre Bloodline Traits

Character Level
MinorIntermediate
2nd
+2 on Climb checks
4th
+2 on Climb checksPower Attack
6th
Strength +1
8th
Power Attack+1 to natural armor
10th
Ogre affinity +21
12th
Strength +1Darkness, once per day (Sp)
14th
+2 on Concentration checks
16th
+1 to natural armorInvisibility, once per day (Sp)
18th
Charisma +1
20th
Ogre affinity +21Fly, once per day (Sp)
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with ogres and ogre magi.

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Campaign Design - Bloodlines: Storm Giant

Storm Giant
(adapted from Unearthed Arcana)

of all the giant bloodlines, the storm giant bloodline is the most prominent, in large part because several of the Great Houses of the Rhadynnic Sky Empire claimed descent from these powerful being, including the now lost House Llud of the High Kings of Prydain. Due to political marriages, there are now many dynasties that can credibly claim to have storm giant forebears, and even those who do not often say that they do. For their part, storm giants seem somewhat embarrassed that they have become a sign of nobility among so many of the smaller folk, and have become quite circumspect in their dealings with outsiders in recent years.

The progeny of storm giants frequently have a greenish tint to their skin, and rarely a violet tinge instead. Those who tend towards green coloring often have dark green or black hair and deep green eyes. Those who tend towards the violent end of the spectrum, which includes the members of House Gilfæþwy, and used to include the members of House Llud before they were all killed in the whelming of Prydain, have hair that runs towards deep violent and silver or purple eyes.

Storm Giant Bloodline Traits

Character Level
MinorIntermediateMajor
1st
--+2 on Climb checks
2nd
-+2 on Climb checksPower Attack
3rd
--Strength +1
4th
+2 on Climb checksPower Attack+1 to natural armor
5th
--Storm giant affinity +21
6th
-Strength +1Electricity resistance 5 (Ex)
7th
--+2 on Jump checks
8th
Power Attack+1 to natural armorCleave
9th
--Constitution +1
10th
-Storm giant affinity +21Water breathing (Ex)
11th
--Storm giant affinity +41
12th
Strength +1Electricity resistance 5 (Ex)Electricity resistance 10 (Ex)
13th
--+2 on Swim checks
14th
-+2 on Jump checksCall lightning, once per day (Sp)
15th
--Wisdom +1
16th
+1 to natural armorCleaveFreedom of movement, once per day (Sp)
17th
--Storm giant affinity +61
18th
-Constitution +1+1 to natural armor
19th
--+2 on Concentration checks
20th
Storm giant affinity +21Water breathing (Ex)Immunity to electricity (Ex)
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with storm giants.
2 You can breathe underwater indefinitely and can freely use special abilities while submerged.

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Campaign Design - Bloodlines: Hill Giant

Hill Giant
(adapted from Unearthed Arcana)

After ogres, the hill giants are the most common form of giant, and are apt to come into contact with the smaller folk more often than many of the other strains of jattalainen. They are notorious as slavers, and are not above visiting their lust upon unwilling thralls. Hill giants are also often found in the company of humanoids such as euroz and kell, and have been known to enter into close alliances with such creatures that sometimes result in progeny.

Character with the hill giant bloodline tend to be powerfully built, barrel-chested with overlong arms. They usually have brown or black hair and eyes of the same color. Their skin is tanned and ruddy. Like their forebears, they tend to be brutish but often have a cruel cunning.

Hill Giant Bloodline Traits

Character Level
Minor
4th
+2 on Climb checks
8th
Power Attack
12th
Strength +1
16th
+1 to natural armor
20th
Hill Giant affinity +21
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with hill giants.
 
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Campaign Design - Bloodlines: Stone Giant

Stone Giant
(adapted from Unearthed Arcana)

Stone giants are usually unconcerned with the affairs of the smaller folk, but sometimes a stone giant tribe will form a strong bond with one of the mountain villages or farming families that it trades with. In rare cases, these alliances result in such close unions that they result in children.

Individual descended from stone giants generally have a grey pallor to their skin, and are frequently bald. A very small fraction of those with the stone giant bloodline have hair, which is almost always dark grey or black. One clear marker of stone giant heritage is the eyes, which are almost universally entirely black, lacking even in whites.

Stone Giant Bloodline Traits

Character Level
MinorIntermediate
2nd
+2 on Climb checks
4th
+2 on Climb checksPoint Blank Shot
6th
Strength +1
8th
Point Blank Shot+1 to natural armor
10th
Stone giant affinity +21
12th
Strength +1Stone shape, once per week (Sp)
14th
+2 on Jump checks
16th
+1 to natural armorCombat Reflexes
18th
Constitution +1
20th
Stone giant affinity +21+1 to natural armor
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with stone giants.
 
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Campaign Design - Bloodlines: Frost Giant

Frost Giant
(adapted from Unearthed Arcana)

Frost giants are alternatively the enemies and allies of the denizens of the icy lands of places like Elizon, Kysthjem, Midtenjord, Langjord, or the Dekkulde Isles. Many bands of frost giants raid their northern neighbors, but they are just as likely to join their some time targets in joint raids upon those from warmer climes. As a result, the frost giant bloodline commonly result both from the depredations of rape and pillage, or from the alliances between frost giants and smaller folk.

Characters bearing a frost giant bloodline tend to be massive for their race, tall and powerfully built. They usually have pale, almost white skin, and hair that runs from dirty yellowish blonde to light blue. They commonly have pale blue icy eyes.

Frost Giant Bloodline Traits

Character Level
MinorIntermediate
2nd
+2 on Climb checks
4th
+2 on Climb checksPower Attack
6th
Strength +1
8th
Power Attack+1 to natural armor
10th
Frost giant affinity +21
12th
Strength +1Cold resistance 5 (Ex)
14th
+2 on Jump checks
16th
+1 to natural armorImproved Sunder
18th
Constitution +1
20th
Frost giant affinity +21Cold resistance 10 (Ex)
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with frost giants.
 
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Campaign Design - Bloodlines: Fire Giant

Fire Giant
(adapted from Unearthed Arcana)

Characters with the fire giant bloodline may be the result of voluntary or involuntary interbreeding with the greatfolk. Characters bearing a fire giant bloodline tend to be massive for their race, and almost always have a stocky dwarf-like physique. They usually have black skin, red or orange hair, and some even have red eyes.

Fire Giant Bloodline Traits

Character Level
MinorIntermediate
2nd
+2 on Climb checks
4th
+2 on Climb checksPower Attack
6th
Strength +1
8th
Power Attack+1 to natural armor
10th
Fire giant affinity +21
12th
Strength +1Fire resistance 5 (Ex)
14th
+2 on Jump checks
16th
+1 to natural armorCleave
18th
Constitution +1
20th
Fire giant affinity +21Fire resistance 10 (Ex)
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with fire giants.
 
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Campaign Design - Bloodlines: Cloud Giant

Cloud Giant
(adapted from Unearthed Arcana)

Bloodlines of cloud giants are most likely the result of long-ago alliances between that race and the ancient nobility of the smaller folk. Characters bearing a cloud giant bloodline tend to be massive for their race, and often have milky white or light blue hair. They frequently have silver or white hair and eyes of iridescent blue.

Cloud Giant Bloodline Traits

Character Level
MinorIntermediate
2nd
+2 on Climb checks
4th
+2 on Climb checksPower Attack
6th
Strength +1
8th
Power Attack+1 to natural armor
10th
Cloud giant affinity +21
12th
Strength +1Obscuring mist, once per day (Sp)
14th
+2 on Jump checks
16th
+1 to natural armorImproved Bull Rush
18th
Constitution +1
20th
Cloud giant affinity +21Scent (Ex)
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with cloud giants.
 
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Saturday, November 18, 2017

Campaign Design - Bloodlines: Marid-Blooded

Marid-Blooded
(adapted from Unearthed Arcana)

The marid are mercurial and capricious, in many ways as unpredictable as the sea itself. Consequently, the reasons that a marid may choose to take a mortal companion are so incredibly varied that trying to pinpoint a particular theme is a fool's errand. For rather obvious reasons most of those who have descended from these water genies hail from families of mariners or coast-dwellers, but given the chaotic nature of their progenitors, marid-blooded individuals are apt to turn up in the unlikeliest of places.

Those with a marid bloodline are often tall and somewhat slender for their race, although they have a wiry frame that is often stronger than they look. Their eyes tend to be blue or green, and often their hair or skin has a slight bluish or greenish tinge as well. Like their forebears, marid-blooded characters are often wildly unpredictable.

Marid Bloodline Traits

Character Level
MinorIntermediateMajor
1st
--+2 on Swim checks
2nd
-+2 on Swim checksPower Attack
3rd
--Strength +1
4th
+2 on Swim checksPower AttackCold resistance 5 (Ex)
5th
--Marid affinity +21
6th
-Strength +1+1 to natural armor
7th
--+2 on Knowledge: the Planes checks
8th
Power AttackCold resistance 5 (Ex)Cleave
9th
--Intelligence +1
10th
-Marid affinity +21Invisibility, once per day (Sp)
11th
--Marid affinity +41
12th
Strength +1+1 to natural armorCold resistance 10 (Ex)
13th
--+2 on Move Silently checks
14th
-+2 on Knowledge: the Planes checksWater breathing, once per day (Sp)
15th
--Dexterity +1
16th
Cold resistance 5 (Ex)CleaveControl water, once per week (Sp)
17th
--Marid affinity +61
18th
-Intelligence +1+1 to natural armor
19th
--+2 on Spot checks
20th
Marid affinity +21Invisibility, once per day (Sp)Immunity to cold (Ex)
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with marid.

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Campaign Design - Bloodlines: Dao-Blooded

Dao-Blooded
(adapted from Unearthed Arcana)

Of all the genies, the dao are the most commercially-minded, seeking out opportunities to trade precious gemstones and exquisitely crafted metalwork objects. The dao are also, like most of their brethren, quite paranoid, and as a result many have chosen to sire a line of children so they can have a cadre of trusted business partners and allies. Even though the dao are probably the rarest of all the genies, their bloodline shows up just as frequently as the others.

Dao-blooded individuals are usually powerfully built for their race, usually with dark hair. Some may even have eyes the color of rubies or emeralds. Those descended from the dao tend to have an acquisitive nature, and are sharp hagglers and bargainers.

Dao Bloodline Traits

Character Level
MinorIntermediateMajor
1st
--+2 on Craft checks1
2nd
-+2 on Craft checks1Power Attack
3rd
--Strength +1
4th
+2 on Craft checks1Power AttackAcid resistance 5 (Ex)
5th
--Dao affinity +22
6th
-Strength +1+1 to natural armor
7th
--+2 on Appraise checks
8th
Power AttackAcid resistance 5 (Ex)Improved Sunder
9th
--Charisma +1
10th
-Dao affinity +22Invisibility, once per day (Sp)
11th
--Dao affinity +42
12th
Strength +1+1 to natural armorAcid resistance 10 (Ex)
13th
--+2 on Sense Motive checks
14th
-+2 on Appraise checksWall of stone, once per day (Sp)
15th
--Constitution +1
16th
Acid resistance 5 (Ex)Improved SunderTransmute rock to mud, once per week (Sp)
17th
--Dao affinity +62
18th
-Charisma +1+1 to natural armor
19th
--+2 on Knowledge: the Planes checks
20th
Dao affinity +22Invisibility, once per day (Sp)Immunity to acid (Ex)
1 You must select one Craft skill related to earth, metal, or stone. The indicated bonus applies to that Craft skill.
2 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with dao.

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Campaign Design - Bloodlines: Janni-Blooded

Janni-Blooded
(adapted from Unearthed Arcana)

The jann wander throughout the Three Worlds, so the only thing that is surprising about the janni bloodline is that there aren't more of them. While their more powerful cousins the dao, djinn, efreet, and marid each despise one another, as creatures made of all four of the primal elements, the jann tend to get along with all of the other types of genies and consequently their descendants do as well.

A creature who bears the janni bloodline tends to be a couple inches taller than normal for his race, standing with a proud and regal posture. He may also share the janni's nomadic behavior.

Janni Bloodline Traits

Character Level
Minor
4th
+2 on Appraise checks
8th
Improved Initiative
12th
Wisdom +1
16th
Invisibility, once per day (Sp)
20th
Janni affinity +21
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with any type of genie.
 
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Campaign Design - Bloodlines: Efreeti-Blooded

Efreeti-Blooded
(adapted from Unearthed Arcana)

Characters with the bloodline of the efreet are most likely descended from slaves of that terrible and powerful race, although there are stories that tell of despotic fire genies who set up small kingdoms and took human spouses to found a dynasty beholden to their power. In some stories the city of Camocim was founded in exactly this way. The efreeti-blooded are most commonly found in the Tozlu Desert or  Calder, especially in the region near Mount Fire, and some say the dwarves of the Aidake Mountains and the Red Wizards of Valentia derive their mastery of the arcane arts as a result of efreeti influence.

The efreeti-blooded typically have reddish skin and a cruel disposition and may display tiny horns or bronze colored eyes.

Efreeti Bloodline Traits

Character Level
MinorIntermediateMajor
1st
--+2 on Bluff checks
2nd
-+2 on Bluff checksImproved Initiative
3rd
--Strength +1
4th
+2 on Bluff checksImproved InitiativeFire resistance 5 (Ex)
5th
--Efreeti affinity +21
6th
-Strength +1+1 to natural armor
7th
--+2 on Knowledge: the Planes checks
8th
Improved InitiativeFire resistance 5 (Ex)Dodge
9th
--Charisma +1
10th
-Efreeti affinity +21Produce flame, once per day (Sp)
11th
--Efreeti affinity +41
12th
Strength +1+1 to natural armorFire resistance 10 (Ex)
13th
--+2 on Concentration checks
14th
-+2 on Knowledge: the Planes checksScorching ray, once per day (Sp)
15th
--Dexterity +1
16th
Fire resistance 5 (Ex)DodgeWall of fire, once per week (Sp)
17th
--Efreeti affinity +61
18th
-Charisma +1+1 to natural armor
19th
--+2 on Intimidate checks
20th
Efreeti affinity +21Produce flame, once per day (Sp)Immunity to fire (Ex)
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with efreet.
 
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Friday, November 17, 2017

Campaign Design - Bloodlines: Djinni-Blooded

Djinni-Blooded
(adapted from Unearthed Arcana)

Though few sages put much stock in myths that humanoids and genies share a common ancestor, there is no denying that the races are very similar in form. Although there are reports of djinn-blooded individuals from almost everywhere, they are most commonly found in Camocim and the surrounding Tozlu Desert, but some have shown up in the Minzoku Republics, and several local legends tell of people with djinn heritage in Hatalom, Zeme, Calder, and Roholukraj.

Characters with a djinn bloodline are often haughty but display great guile.

Djinni Bloodline Traits

Character Level
MinorIntermediateMajor
1st
--+2 on Concentration checks
2nd
-+2 on Concentration checksImproved Initiative
3rd
--Dexterity +1
4th
+2 on Concentration checksImproved InitiativeElectricity resistance 5 (Ex)
5th
--Djinni affinity +21
6th
-Dexterity +1+1 to natural armor
7th
--+2 on Knowledge: the Planes checks
8th
Improved InitiativeElectricity resistance 5 (Ex)Dodge
9th
--Wisdom +1
10th
-Djinni affinity +21Invisibility, once per day (Sp)
11th
--Djinni affinity +41
12th
Dexterity +1+1 to natural armorElectricity resistance 10 (Ex)
13th
--+2 on Appraise checks
14th
-+2 on Knowledge: the Planes checksCreate food and water, once per day (Sp)
15th
--Strength +1
16th
Electricity resistance 5 (Ex)DodgeGaseous form, once per week (Sp)
17th
--Djinni affinity +61
18th
-Wisdom +1+1 to natural armor
19th
--+2 on Sense Motive checks
20th
Djinni affinity +21Invisibility, once per day (Sp)Immunity to electricity (Ex)
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with djinn.
 
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Thursday, November 16, 2017

Campaign Design - Bloodlines: Fæy-Blooded

Fæy-Blooded
(adapted from Unearthed Arcana)

Every culture tells stories of fæy creatures taking mortal lovers, so it is no surprise that individuals display fæy bloodlines from time to time. Alternatively, some mortals have earned Brid's favor and her influence has infused the power of the fæy into their bloodline.

Regardless of whether it descended from a dryad, nymph, satyr, or other kind of fæy, a creature with a fæy bloodline often has a personality that is both aloof and carefree.

Fæy Bloodline Traits

Character Level
MinorIntermediateMajor
1st
--+2 on Hide checks
2nd
-+2 on Hide checksIron Will
3rd
--Charisma +1
4th
+2 on Hide checksIron WillCharm person, once per day (Sp)
5th
--Fæy affinity +21
6th
-Charisma +1Low-light vision
7th
--+2 on Move Silently checks
8th
Iron WillCharm person, once per day (Sp)Skill Augmentation (Listen and Spot)
9th
--Dexterity +1
10th
-Fæy affinity +21Speak with animals, once per day (Sp)
11th
--Fæy affinity +41
12th
Charisma +1Low-light visionInvisibility, once per day (Sp)
13th
--+2 on Perform checks
14th
-+2 on Move Silently checksDamage reduction 1/cold iron
15th
--Wisdom +1
16th
Charm person, once per day (Sp)Skill Augmentation (Listen and Spot)Deep slumber, once per day (Sp)
17th
--Fæy affinity +61
18th
-Dexterity +1Speak with plants, once per day (Sp)
19th
--+2 on Bluff checks
20th
Fæy affinity +21Speak with animals, once per day (Sp)Damage reduction 5/cold iron
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with fæy.

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Campaign Design - Bloodlines: Diabolic-Blooded

Diabolic-Blooded
(adapted from Unearthed Arcana)

For a character with a diabolic bloodline, an erinys is often the source. However, other devils with the ability to use a polymorph effect, such as gelugons or pit fiends, have been known to consort with mortals. Some with diabolic heritage claim descent from one of the Lords of Hell. All šotek claim descent from Ninkurra, so any goblinoids with a diabolic bloodline assert that it is due to her influence. Other Demon Lords who are said to have sired lines include Belial, Darmas, and Ishi.

A character with this bloodline may also possess tiny horns or unusually sharp teeth.

Diabolic Bloodline Traits

Character Level
MinorIntermediateMajor
1st
--+2 on Bluff checks
2nd
-+2 on Bluff checksDodge
3rd
--Charisma +1
4th
+2 on Bluff checksDodgeDarkness, once per day (Sp)
5th
--Devil affinity +21
6th
-Charisma +1Smite good, once per day (Su)2
7th
--+2 on Diplomacy checks
8th
DodgeDarkness, once per day (Sp)Fire resistance 5 (Ex)
9th
--Constitution +1
10th
-Devil affinity +21+2 on saves vs. poison (Ex)
11th
--Devil affinity +41
12th
Charisma +1Smite good, once per day (Su)2Acid resistance 5 (Ex)
13th
--+2 on Search checks
14th
-+2 on Diplomacy checksSkill Augmentation (Listen and Spot)
15th
--Intelligence +1
16th
Darkness, once per day (Sp)Fire resistance 5 (Ex)Cold resistance 5 (Ex)
17th
--Devil affinity +61
18th
-Constitution +1+1 to natural armor
19th
--+2 on Listen checks
20th
Devil affinity +21+2 on saves vs. poison (Ex)Damage reduction 5/good
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with devils.
2 You can smite a good creature with a melee attack as a blackguard of your character level once per day.

Favored Class: Diabolic-Blooded individuals can replace their racial favored class with the Unholy Warrior class.

Exclusive Class: Diabolic-Blooded individuals can replace their racial exclusive class with the Hexblade class.

Special: A Diabolic-Blooded character may never take levels in the Paladin class.

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Campaign Design - Bloodlines: Demon-Blooded

Demon-Blooded
(adapted from Unearthed Arcana)

A character with a demonic bloodline has one or more ancestors of demonic origin. The most common source of such a bloodline is a succubus, but any demon capable of taking humanoid form (and even some who cannot) might be responsible for for the character's unusual traits. Some demon-blooded individuals claim descent from the very Lords of Hell, with Gangyn, Halpas, Khil, Kivutar, Oxossi, and Sethra being the most frequently named culprits.

Characters with a demonic bloodline may bear some minor characteristic reminiscent of such an ancestor such as sinister glowing eyes, a faint smell of brimstone, or a love of brutality.

Demonic Bloodline Traits

Character Level
MinorIntermediateMajor
1st
--+2 on Move Silently checks
2nd
-+2 on Move Silently checksPower Attack
3rd
--Strength +1
4th
+2 on Move Silently checksPower AttackElectricity resistance 5 (Ex)
5th
--Demon affinity +21
6th
-Strength +1Smite good, once per day (Su)2
7th
--+2 on Hide checks
8th
Power AttackElectricity resistance 5 (Ex)Acid resistance 5 (Ex)
9th
--Constitution +1
10th
-Demon affinity +21+2 on saves vs. poison (Ex)
11th
--Demon affinity +41
12th
Strength +1Smite good, once per day (Su)2Fire resistance 5 (Ex)
13th
--+2 on Intimidate checks
14th
-+2 on Hide checksCleave
15th
--Charisma +1
16th
Electricity resistance 5 (Ex)Acid resistance 5 (Ex)Cold resistance 5 (Ex)
17th
--Demon affinity +61
18th
-Constitution +1+1 to natural armor
19th
--+2 on Spot checks
20th
Demon affinity +21+2 on saves vs. poison (Ex)Damage reduction 5/good
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with demons.
2 You can smite a good creature with a melee attack as a blackguard of your character level once per day.

Favored Class: Demon-Blooded individuals can replace their racial favored class with the Unholy Warrior class.

Exclusive Class: Demon-Blooded individuals can replace their racial exclusive class with the Hexblade class.

Special: A Demon-Blooded character may never take levels in the Paladin class.

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Campaign Design - Bloodlines: Celestial-Blooded

Celestial-Blooded
(adapted from Unearthed Arcana)

A character with a celestial bloodline can trace her heritage to beings of the Heavens. Most angels, archons, guardinals, and eladrins have the ability to interbreed with humanoids, and examples of celestial creatures descending from the heavens to live with mortals often appear in the myths and legends of the Three Worlds. Some even claim descent from the Lords of Heaven themselves, and many myths describe various Celestial Lords fathering (or, more rarely, Celestial Mistresses giving birth to) half-mortal children. Caire, Füllar, Hler, Lódur, and Vali are credited with many half-mortal children, while Heim, Forseti, and Tiwas each have a handful of stories attributing mortal children to them.

Those with celestial heritage often have silver or golden hair, a proud bearing, or a piercing stare.

Celestial Bloodline Traits

Character Level
MinorIntermediateMajor
1st
--+2 on Sense Motive checks
2nd
-+2 on Sense Motive checksSkill Augmentation (Listen and Spot)
3rd
--Wisdom +1
4th
+2 on Sense Motive checksSkill Augmentation (Listen and Spot)Protection from evil, once per day (Sp)
5th
--Celestial affinity +21
6th
-Wisdom +1Smite evil, once per day (Su)2
7th
--+2 on Concentration checks
8th
Skill Augmentation (Listen and Spot)Protection from evil, once per day (Sp)Electricity resistance 5 (Ex)
9th
--Charisma +1
10th
-Celestial affinity +21+2 on saves vs. poison (Ex)
11th
--Celestial affinity +41
12th
Wisdom +1Smite evil, once per day (Su)2Cold resistance 5 (Ex)
13th
--+2 on Listen checks
14th
-+2 on Concentration checksImproved Initiative
15th
--Constitution +1
16th
Protection from evil, once per day (Sp)Electricity resistance 5 (Ex)Acid resistance 5 (Ex)
17th
--Celestial affinity +61
18th
-Charisma +1+1 to natural armor
19th
--+2 on Spot checks
20th
Celestial affinity +21+2 on saves vs. poison (Ex)Damage reduction 5/evil
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with celestials.
2 You can smite an evil creature with a melee attack as a paladin of your character level once per day.

Special: A celestial-blooded character may never take levels in the Unholy Warrior class.

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