(adapted from Complete Warrior)
Race: Fiend-Blooded (Daemon-Blooded, Demon-Blooded, or Devil-Blooded).
Alignment: Any nongood.
Hit Die: d10.
Luck Die: d3.
Class Skills
- Skill List: The hexblade's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft: Any (Int), Diplomacy )Cha), Intimidate (Cha), Knowledge: Arcana (Int), Profession: Any (Wis), Ride (Dex), and Spellcraft (Int) .
- Note: Because the Three Worlds campaign uses the Skills by Character house rule, the list of class skills given here is only included for the sake of completeness, and is not used by characters in the campaign setting.
- Skill Points at 1st Level: (2 + Intelligence modifier) x 4.
- Skill Points at Each Additional Class Level: 2 + Intelligence modifier.
All of the following are class features of the hexblade:
- Base Attack Bonus: Good. A hexblade gains +1 base attack bonus per class level.
- Fortitude Base Save Bonus: Poor. A hexblade gains +1⁄3 base Fortitude save bonus per class level.
- Reflex Base Save Bonus: Poor. A hexblade gains +1⁄3 base Reflex save bonus per class level.
- Will Base Save Bonus: Good. A hexblade gains a +2½ base Will save bonus at first level, and an additional +½ base Will save bonus per class level.
- Weapon and Armor Proficiency: Hexblades are proficient with all simple and martial weapons, as well as light armor but not with shields. Because the somatic components required for hexblade spells are simple, a hexblade can cast hexblade spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a hexblade wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass hexblade still incurs the normal arcane spell failure chance for arcane spells derived from other classes.
- Spells: Beginning at 4th level, a hexblades gains to ability to cast arcane spells, which are drawn from the hexblade spell list. They can cast any spell they know without preparing it ahead of time. To learn or cast a spell, a hexblade must have a Charisma score equal to at least 10 + the spell level (Charisma 10 for 0th-level spells, Charisma 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against a hexblade's spell is 10 + spell level + the hexblade's Charisma modifier.
- Spells Known: The hexblade's selection of spells is extremely limited. A hexblade begins play knowing no spells, but gains one or more new spells at certain levels, as indicated on the Spells Known table below. Unlike spells per day, his Charisma score does not affect the number of spells a hexblade knows.
- Hexblade's Curse (Su): Once per day, as a free action, a hexblade can unleash a curse upon a foe. The target must be visible to the hexblade and within 60 feet. The target of a hexblade's curse takes a -2 [enal;ty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour thereafter. A successful will save (DC 10 + ½ the hexblade's class level + the hexblade's Charisma modifier) negates the effect.
- Arcane Resistance (Su): At 2nd level, a hexblade gains a bonus equal to his Charisma bonus (minimum of +1) on saving throws against spells and spell-like effects.
- Mettle (Ex): At 3rd level and higher, a hexblade can resist magical and unusual attacks with great withpower or fortitude. If he makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), he instead completely negates the effect. An unconscious or sleeping hexblade does not gain the benefit of mettle.
- Arcane Ally: Beginning at 4th level, a hexblade can obtain an ally due to his affinity for the arcane. A hexblade must choose between the following two options. One the choice is made, it cannot be changed thereafter.
- Dark Companion: The hexblade creates an illusory companion resembling a panther or other large predator, spun from the darkness of the night. Doing so takes 24 hours and uses up magical materials that cost 100 shillings. Once created, the dark companions stands with the hexblade in battle, hindering his enemies' defenses.
- Familiar: The hexblade gains a familiar. Treat a hexblade as a sorcerer of three levels lower than his hexblade class level for the purpose of determining the familiar's powers and abilities.
- Dark Companion: The hexblade creates an illusory companion resembling a panther or other large predator, spun from the darkness of the night. Doing so takes 24 hours and uses up magical materials that cost 100 shillings. Once created, the dark companions stands with the hexblade in battle, hindering his enemies' defenses.
- Bonus Feat: At 5th level and every five levels thereafter, a hexblade gains a bonus feat which must be selected from the following list: Combat Casting, Greater Spell Focus (Enchantment, Necromancy, or Transmutation only), Greater Spell Penetration, Spell Focus (Enchantment, Necromancy, or Transmutation only), Spell Penetration.
- Greater Hexblade's Curse (Su): When a hexblade attains 7th level, the penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls incurred by the target of the hexblade's curse becomes -4 instead of -2.
- Aura of Unluck (Su): Once per day, a hexblade of 12th level or higher can create a baleful aura of misfortune. Any melee or ranged attack made against the hexblade while this aura of unluck is active has a 20% miss chance (similar to the effect of concealment). Activating the aura is a free action and the aura lasts for a number of rounds equal to 3 + the hexblade's Charisma bonus (if any).
- Dire Hexblade's Curse (Su): When a hexblade attains 19th level, the penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls incurred by a target of he hexblade's curse becomes -6 instead of -4.
Hexblade
Level
|
Special
|
1st
|
2nd
|
3rd
|
4th
|
1st
|
Hexblade's Curse (once per day)
|
-
|
-
|
-
|
-
|
2nd
|
Arcane Resistance
|
-
|
-
|
-
|
-
|
3rd
|
Mettle
|
-
|
-
|
-
|
-
|
4th
|
Arcane Ally
|
0
|
-
|
-
|
-
|
5th
|
Bonus Feat, Hexblade's Curse (twice per day)
|
0
|
-
|
-
|
-
|
6th
|
-
|
1
|
-
|
-
|
-
|
7th
|
Greater Hexblade's Curse
|
1
|
-
|
-
|
-
|
8th
|
-
|
1
|
0
|
-
|
-
|
9th
|
Hexblade's Curse (three times per day)
|
1
|
0
|
-
|
-
|
10th
|
Bonus Feat
|
1
|
1
|
-
|
-
|
11th
|
-
|
1
|
1
|
0
|
-
|
12th
|
Aura of Unluck (once per day)
|
1
|
1
|
1
|
-
|
13th
|
Hexblade's Curse (four times per day)
|
1
|
1
|
1
|
-
|
14th
|
-
|
2
|
1
|
1
|
0
|
15th
|
Bonus Feat
|
2
|
1
|
1
|
1
|
16th
|
Aura of Unluck (twice per day)
|
2
|
2
|
1
|
1
|
17th
|
Hexblade's Curse (five times per day)
|
2
|
2
|
2
|
1
|
18th
|
-
|
3
|
2
|
2
|
1
|
19th
|
Dire Hexblade's Curse
|
3
|
3
|
3
|
2
|
20th
|
Aura of Unluck (three times per day), Bonus Feat
|
3
|
3
|
3
|
3
|
Spells Known
Level | 1st | 2nd | 3rd | 4th |
---|---|---|---|---|
1st
|
-
|
-
|
-
|
-
|
2nd
|
-
|
-
|
-
|
-
|
3rd
|
-
|
-
|
-
|
-
|
4th
|
2*
|
-
|
-
|
-
|
5th
|
2
|
-
|
-
|
-
|
6th
|
3
|
-
|
-
|
-
|
7th
|
3
|
-
|
-
|
-
|
8th
|
4
|
2*
|
-
|
-
|
9th
|
4
|
2
|
-
|
-
|
10th
|
4
|
3
|
-
|
-
|
11th
|
4
|
3
|
2*
|
-
|
12th
|
4
|
4
|
3
|
-
|
13th
|
4
|
4
|
3
|
-
|
14th
|
4
|
4
|
4
|
2*
|
15th
|
4
|
4
|
4
|
3
|
16th
|
4
|
4
|
4
|
3
|
17th
|
5
|
4
|
4
|
4
|
18th
|
5
|
5
|
4
|
4
|
19th
|
5
|
5
|
5
|
4
|
20th
|
5
|
5
|
5
|
5
|
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