Tuesday, December 6, 2016

General Rules - Rage Feats

This is a list of rage feats that do not appear in the Player's Handbook, but that I use in my campaigns. All of these feats require that the character have the ability to rage, as a barbarian. As feats get added to my ongoing campaigns, I will add more to this listing.

Feat Name
Source
PrerequisitesBenefit
Blood of Thunor
-
Human or Khülen, ability to rageWhen you rage, you gain bonus damage points that may be applied to your attacks
Collective Fury
-
Ability to rage, WarcryYour rage gives nearby raging allies the ability to make a Warcry
Furious Strength
-
Ability to rageYou can forego normal rage bonuses for one round of tremendous strength
Fury’s Focus
-
Ability to rageYour move increases by +10 feet while you rage
Holy Fury
-
Ability to channel positive energy, ability to rageYou can channel holy energy to be able to inflict critical hits on undead while raging
Raging Jump
-
Ability to rage, Jump 3+ ranksYou can shorten your rage to enhance your ability to jump
Savage Health
-
Constitution 15+, ability to rageYou can gain temporary hit points when you rage
Warcry
-
Charisma 13+, ability to rageYou can terrify opponents when you rage with a mighty shout

Home     General Rules

No comments:

Post a Comment