Saturday, January 1, 2011

Campaign Design - Clerical Domains: Madness

Madness Domain (as modified by the Thieves' World Player's Manual)
Infernal Power: Lyßa.
Granted Power: You gain an Insanity modifier equal to half your cleric level. For spellcasting (when making spellcasting or ritual casting checks, as well as determining bonus spells and spell DCs), add your Insanity modifier to your Wisdom modifier. For all other purposes (such as Wisdom-based checks and saves), subtract your Insanity modifier. Once per day you can see and act with the clarity of true madness. Add your Insanity modifier as a bonus (rather than a penalty) to a single Wisdom-based check or Will save. You much choose to use this benefit before the check or save is rolled. This is an extraordinary ability.

Madness Domain Spells
1st: Lesser confusion
2nd: Touch of madness (TWPM)
3rd: Rage
4th: Confusion
5th: Bolts of bedevilment (TWPM)
6th: Phantasmal killer
7th: Insanity
8th: Maddening scream (TWPM)
9th: Weird

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Lyßa

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