Divine Power: Heim.
Granted Power: You gain a +2 divine bonus on all Will saving throws. This divine bonus rises to +4 on all saving throws to resist mind-influencing magical effects.
1st: Remove fear
2nd: Shield other
3rd: Heroism
4th: Keen edge
5th: Lesser globe of invulnerability
6th: Greater heroism
7th: Globe of invulnerability
8th: Holy aura
9th: Mass heal
Home Cleric Domains Three Worlds Lords of Heaven
Heim
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