Saturday, January 1, 2011

General Rules - Cleric Domains

Cleric Domains

Several domains contain spells from a variety of sourcebooks other than the Player's Handbook or Spell Compendium. For such spells, their source is noted in the domain entry with a notation by the spells in question. For guidance as to what sourcebooks these notated abbreviations reference, see my key to Sourcebook Abbreviations.

Some of these domains are themselves derived from source other than the Player's Handbook or Spell Compendium. In those cases, the origin of these domains has been noted on this list. In addition, some of these domains have added material from such sources. Those domains also have a notation for that as well.

In most cases in which the domains are drawn from multiple sources, I simply listed all spells and granted domain powers from the various sources. This means that there are instances in which there are multiple domain spells available at some levels. For the purposes of the Three Worlds campaign setting, all of these spells are available to clerics with those domains. I figure that because a cleric is only able to prepare one domain spell at a time at each level, having multiple options for some domains at some levels would not be unbalancing. For those cleric domains with multiple domain powers listed, for the Three Worlds campaign setting, the clerics with those domains have access to all listed powers. In most cases, domain powers are modest enough and come up rarely enough that I figure having multiple powers is also not unbalancing.

Some domains give the granted power "add (a particular skill or skills) to your list of cleric skills". because the Three Worlds campaign setting uses the Skills by Character house rule, this is not a particularly beneficial perk. For the purposes of the Three Worlds campaign, I have changed this to "add (a particular skill of skills) to your list of character skills for free". This means that the character may add that skill to their list of character skills in addition to the twenty skill slots they normally have, in effect giving that character twenty-one, twenty-two, or twenty-three slots. Further, in cases in which this is the only granted power for that domain, I have added the benefit that those domains also grant either the Skill Focus or Skill Augmentation feat as a bonus feat. The added feats are listed in the domain descriptions.

Air (as modified by Relics & Rituals II and Spells & Spellcraft)
Alteration (from the DragonLance Campaign Setting)
Alvar (originally the Elf domain)
Ambition (from Gods)
Ancestors (from the Thieves' World Player's Manual)
Animal (as modified by Relics & Rituals II and Spells & Spellcraft)
Arm of Lug (from Gods; originally Arm of Garastus)
Armor (from Hammer & Helm: A Guidebook to Dwarves)
Artifice (as modified by the Thieves' World Player's Manual)
Balance
Beauty (from the Book of the Righteous)
Bestial
Betrayal (from Gods and the Thieves' World Player's Manual)
Birds (from Nyambe: African Adventures)
Blackwater (from Stormwrack)
Blessing of Abonde (from Gods; originally Blessing of Umtala)
Blight (from Wrath & Rage: A Guidebook to Orcs and Half-Orcs)
Blood (from Evil)
Breeding (from Wrath & Rage: A Guidebook to Orcs and Half-Orcs)
Catastrophe (from the Thieves' World Player's Manual)
Cavern
Celerity
Chaos (as modified by Relics & Rituals II and Secrets)
Charm (as modified by Eternal Rome: Roleplaying in the Age of Gods and Emperors and the Thieves' World Player's Manual)
City
Cold (as modified by Secrets)
Command (from Wrath & Rage: A Guidebook to Orcs and Half-Orcs)
Commerce
Community (as modified by the DragonLance Campaign Setting, Hamunaptra: Egyptian Adventures, and the Thieves' World Player's Manual)
Competition
Composition (from Gods)
Confusion (from Nyambe: African Adventures)
Conquest (from Gods, the Thieves' World Player's Manual, and War)
Constructs (from The Divine and the Defeated, Hammer & Helm: A Guidebook to Dwarves, and Relics & Rituals II)
Corruption (from Gods)
Courage (as modified by SpirosBlaak)
Craft (as modified by SpirosBlaak)
Creation (as modified by Hamunaptra: Egyptian Adventures and War)
Crusader (from SpirosBlaak; originally Lavayne Domain)
Curse (from Wrath & Rage: A Guidebook to Orcs and Half-Orcs)
Dance (from Nyambe: African Adventures)
Darkness (as modified by Evil, Hamunaptra: Egyptian Adventures, Nyambe: African Adventures, SpirosBlaak, and the Thieves' World Player's Manual)
The Dead (from the Book of the Righteous)
Death (as modified by Evil, Gods, Hamunaptra: Egyptian Adventures, Hollowfaust: The City of Necromancers, Relics & Rituals II, and White Wolf Quarterly/Sword & Sorcery Insider: Vol. 2.4 (Fall 2004))
Deathbound
Deathless (from the Eberron Campaign Setting)
Decay
Desert (from Testament: Roleplaying in the Biblical Era)
Destiny (as modified by SpirosBlaak)
Destruction (as modified by Relics & Rituals II)
Despair (from Secrets)
Desperation (from Gods and the Thieves' World Player's Manual)
Diplomacy (from Gods)
Disease (from Evil and the Thieves' World Player's Manual)
Distraction (from SpirosBlaak)
Domination (as modified by Gods, The Divine and the Defeated, and Relics & Rituals II)
Doorways (from Hamunaptra: Egyptian Adventures)
Dragon
Dragon Below (from the Eberron Campaign Setting)
Dream (as modified by Relics & Rituals II)
Drow
Dwarf (as modified by SpirosBlaak)
Earth (as modified by Gods and Relics & Rituals II)
Eloquence (from the Thieves' World Player's Manual)
Enchantment (from SpirosBlaak)
Endings (from SpirosBlaak)
Endurance
Entrancement (from The Divine and the Defeated and Relics & Rituals II)
Envy
Evil (as modified by Relics & Rituals II, Secrets, Spells & Spellcraft, and Undead)
Exile (from Nyambe: African Adventures)
Exorcism
Fabrication (from Gods)
Family
Fate (as modified by Hamunaptra: Egyptian Adventures)
Fatigue (from Secrets)
Fear (from Gods)
Feast (from the Eberron Campaign Setting)
Fertility (from Nyambe: African Adventures and Testament: Roleplaying in the Biblical Era)
Fey (as modified by the Book of Exalted Deeds, The Divine and the Defeated, and Relics & Rituals II)
Fire (as modified by Relics & Rituals II)
Fish (from Nyambe: African Adventures)
Flesh (from Nyambe: African Adventures)
Foraging (from Gods)
The Forge (from the Book of the Righteous and the DragonLance Campaign Setting)
Force
Foresight (from Secrets)
Fortitude (from Hammer & Helm: A Guidebook to Dwarves)
Fortune (from the Book of Roguish Luck)
Fury (from Gods)
Gateways (from Relics & Rituals II)
Ghost (from Secrets)
Giant (from SpirosBlaak)
Glory
Gluttony (as modified by Gods)
Gnoll
Gnome
Goblin (from SpirosBlaak; originally Humanoid Domain)
Good (as modified by Relics & Rituals II, Secrets, and Undead)
Greed (as modified by Fang & Fury: A Guidebook to Vampires and Nyambe: African Adventures
Hag (from Gods, originally the Ancestry: Troll Domain)
Halfling (as modified by SpirosBlaak)
Hatred (as modified by Gods and Secrets)
Havoc (from Gods)
Healing (as modified by Relics & Rituals II)
Hearth (from Eternal Rome: Roleplaying the Age of Gods and Emperors)
Heaven (from Testament: Roleplaying in the Biblical Era)
Herald
Heraldry (from Relics & Rituals: Excalibur)
Home (from the Book of the Righteous and the Thieves' World Player's Manual)
Hope (from Secrets)
Hunger
Hunter (from Gods)
Hunting (from Gods and Nyambe: African Adventures)
Hypnotism (from Secrets)
Illusion
Infernal
Inquisition
Insanity (from Secrets and SpirosBlaak)
Insight (from the DragonLance Campaign Setting)
Inspiration (from the Book of the Righteous and the Thieves' World Player's Manual)
Iron (from Nyambe: African Adventures)
Joy (as modified by the Book of the Righteous)
Judgment (from The Divine and the Defeated, Hamunaptra: Egyptian Adventures, and Relics & Rituals II)
Justice (from the Book of the Righteous, Gods, and the Thieves' World Player's Manual)
Knowledge (as modified by Gods, Relics & Rituals II, and Spells & Spellcraft)
Kobold
Labyrinth (from Gods)
Law (as modified by Relics & Rituals II and Secrets)
Leadership (from Gods)
Liberation (as modified by the DragonLance Campaign Setting and the Thieves' World Player's Manual)
Life (as modified by Hamunaptra: Egyptian Adventures)
Light (from The Book of Hallowed Might and Secrets)
Lightning (from Nyambe; African Adventures)
Love (from Nyambe: African Adventures)
Luck (as modified by Relics & Rituals II)
Lust (as modified by Evil and SpirosBlaak)
Lycanthropy (from Wrath & Rage: A Guidebook to Orcs and Half-Orcs)
Madness (as modified by the Thieves' World Player's Manual)
Magic (as modified by Relics & Rituals II)
Mania (from Fang & Fury; A Guidebook to Vampires)
Meditation
Mentalism (as modified by the DragonLance Campaign Setting)
Mentor (from SpirosBlaak)
Metal
Mind
Missionary (from Relics & Rituals II)
Moon (as modified by the Book of the Righteous)
Mysticism
Murder (from Wrath & Rage: A Guidebook to Orcs and Half-Orcs)
Nature (from Gods)
Necromancy (as modified by SpirosBlaak)
Night (from the Book of the Righteous, Gods, and the Thieves' World Player's Manual)
Nobility (as modified by the DragonLance Campaign Setting and SpirosBlaak)
Ocean
Oracle (as modified by the Book of the Righteous)
Orc (as modified by SpirosBlaak)
Pact
Pain (from Evil)
Passion (as modified by the DragonLance Campaign Setting)
Peace (from Secrets)
Pestilence (as modified by the DragonLance Campaign Setting and Testament: Roleplaying in the Biblical Era)
Plague (from Evil, Nyambe: African Adventures, and Undead)
Planning
Plant (as modified by Relics & Rituals II)
Pleasure (from the Thieves' World Player's Manual)
Poison (from Wrath & Rage: A Guidebook to Orcs and Half-Orcs)
Portal
Power (from Gods)
Pride
Prophecy (from Hamunaptra: Egyptian Adventures)
Protection (as modified by Gods, Relics & Rituals II, and Spells & Spellcraft)
Purification
Rage (from SpirosBlaak)
Rainbow (from The Divine and the Defeated and Relics & Rituals II)
Recklessness (from Secrets)
Renewal
Repose
Reptile (from SpirosBlaak)
Restoration (from the DragonLance Campaign Setting)
Retribution (as modified by Secrets)
Rot (from Evil and Undead)
Rulership (from Undead)
Rune
Sand (from Sandstorm)
Savagery (from Wrath & Rage: A Guidebook to Orcs and Half-Orcs)
Scalykind
Seafolk (from Stormwrack)
Secrecy (from SpirosBlaak)
Secrets (from The Divine and the Defeated, Gods, Hamunaptra: Egyptian Adventures, and Relics & Rituals II)
Serpent (from Nyambe: African Adventures)
Shadow (from the Eberron Campaign Setting, Relics & Rituals II, and Secrets)
Shapechanger (from SpirosBlaak)
Sky
Slime
Sloth (as modified by Gods)
Snares (from the Thieves' World Player Manual)
Solace (from Gods and the Thieves' World Player's Manual)
Sound (from Secrets)
Spell
Spider
Spirit (as modified by the Thieves' World Player's Manual and Undead)
Stonehearth (from Hammer & Helm: A Guidebook to Dwarves)
Storm (as modified by the DragonLance Campaign Setting and Gods)
Strength (as modified by Relics & Rituals II and Spells & Spellcraft)
Subterfuge (from the Thieves' World Player's Manual)
Subterranean (from SpirosBlaak)
Suffering
Summer (from Sandstorm)
Summoner
Summoning
Sun (as modified by Relics & Rituals II)
Survival (from Hamunaptra: Egyptian Adventures)
Swiftness (from the Thieves' World Player's Manual)
Sword (from Hammer & Helm: A Guidebook to Dwarves)
Temptation (from Evil, originally the Corruption domain)
Thirst (from Sandstorm)
Thunder (as modified by Testament: Roleplaying in the Biblical Era)
Time (as modified by Hamunaptra: Egyptian Adventures and SpirosBlaak)
Trade
Transformation
Travel (as modified by Relics & Rituals II and Spells & Spellcraft)
Treachery (from the DragonLance Campaign Setting and Wrath & Rage: A Guidebook to Orcs and Half-Orcs)
Trickery (as modified by Gods, Relics & Rituals II, Spells & Spellcraft, and The Wise and the Wicked)
Truth (from the Book of the Righteous and the Thieves' World Player's Manual)
Tyrant (as modified by War)
Undeath (as modified by Undead)
Valor (from Secrets)
Vampire (from Fang & Fury: A Guidebook to Vampires; originally Blood Domain)
Vengeance (from The Divine and the Defeated, Gods, Hamunaptra: Egyptian Adventures, and Relics & Rituals II)
Victory (from Gods)
War (as modified by Relics & Rituals II)
Water (as modified by Relics & Rituals II and Spells & Spellcraft)
Watery Death
Wealth
Weapons (from SpirosBlaak)
Weather (as modified by Eternal Rome: Roleplaying in the Age of Gods and Emperors, Gods, and the Thieves' World Player's Manual)
Wild (from Bow & Blade: A Guidebook to Wood Elves)
Windstorm
Winter
Wisdom (from Nyambe: African Adventures)
Wood (from Bow & Blade: A Guidebook to Wood Elves)
Wrath

Prestige Domains

Beastmaster

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