The Metamagic Rule
Metamagic |
Level Increase
| Benefit |
Aid Spell | +1 level | Personal spells become touch, touch spells become close |
Blistering Spell | +1 level | Fire spells only, deals +2 damage per spell level, blows enemies aside |
Braid Spell | +2 levels | Combine two spells into a single casting |
Compressed Spell | +2 levels | Reduce spell's area to increase damage |
Divine Lattice | +1 level | Spell deals additional damage to undead |
Earthbound Spell | +2 levels | Place a spell on the ground, it targets a creature that moves into that space |
Empower Spell | +2 levels | Increase spell's variable, numeric effects by 50% |
Enlarge Spell | +1 level | Double spell's range |
Exaggerate Spell | +2 levels | Spell's variable numeric effects increased by +3 points per die |
Explosive Spell | +2 levels | Creatures are blasted to edge of spell area |
Extend Spell | +1 level | Double spell's duration |
Flash Frost Spell | +1 level | Cold spells only, +2 damage per level, makes ground slippery |
Fortify Spell | +1 level | Cast spells at higher caster level to overcome spell resistance |
Heighten Spell | Variable | Cast spells as higher level |
Maximize Spell | +3 levels | Maximize spell's variable, numeric effects |
Quicken Spell | +4 levels | Cast spell as a free action |
Rapid Spell | +1 level | Spell casting times reduced |
Reach Spell | +2 levels | Touch spells have a 30 foot range |
Shunt Spell | +1 level | Personal spells become touch spells |
Silent Spell | +1 level | Cast spell without verbal components |
Still Spell | +1 level | Cast spell without somatic components |
Strafing Spell | +1 level | You can expand the range of creatures affected by a cone or line spell |
Submerged Spell | +1 level | Spells functions underwater exactly as it would on land |
Superior Divine Lattice | +2 levels | Spell inflicts 1d6 additional damage per spell level to undead |
Transdimensional Spell | +1 level | Spell affects creatures in coexistent plane and extradimensional spaces |
Widen Spell | +3 levels | Double spell's area |
Additional Metamagic Abilities Covered by This Rule1
Metamagic | Increase | Prerequisites | Benefit |
Acid Lattice | +1 level | Any two metamagic feats | Spell inflicts +1d6 acid damage per spell level |
Bane Lattice | +1 level | Any two metamagic feats | Spell inflicts 1.5x normal damage and lasts twice as long against chosen foe type |
Bounce Spell | +2 levels | Enlarge Spell | Bounce spell off target to extend its range |
Chain Spell | +3 levels | Any metamagic feat | Redirect spells to affect secondary targets |
Chaos Lattice | +1 level | Any two metamagic feats | Spell deals additional damage to lawful creatures |
Colorize Spell | +0 levels | Ability to cast an illusion spell | Caster can choose color of the spell |
Concentrate Spell | +1 to +9 levels | Ability to cast at least one evocation spell | Spell ignores some amount of energy resistance |
Cone Control | +1 level | Spellcraft 12+ ranks | Selectively choose targets in a cone's area |
Consecrate Spell | +1 level | Good alignment | Half of spell's damage becomes divine damage |
Cooperative Spell | +0 levels | Any metamagic feat | Two spellcasters can work together to increase the save DC of a spell |
Corrupt Spell | +1 level | Evil alignment | Half of spell's damage becomes unholy damage |
Counterspell Riposte | +2 levels | Arcane caster level 1st+ | Half of spell's damage becomes divine damage |
Delay Spell | +3 levels | Any metamagic feat | Spell effects are delayed 1 to 5 rounds |
Dictum Lattice | +1 level | Any two metamagic feats | Spell deals additional damage to chaotic creatures |
Elemental Independence | +2 levels | Knowledge: Arcana 8+ ranks, Spellcraft 8+ ranks | Strips away the elemental aspects of a spell so it deals pure magical damage |
Elemental Lattice | +2 levels | Any two metamagic feats | Spell deals additional elemental damage |
Encompass Spell | +1 level | Enlarge Spell, Grow Spell | Spell has tripled area of effect |
Enduring Spell | +2 levels | Enlarge Spell, Grow Spell | Spells duration is increased by one power |
Energy Admixture | +4 levels | Energy Substitution | Double energy spell damage by adding an additional energy type |
Energy Substitution | +0 levels | Any metamagic feat, Knowledge: Arcana 5+ ranks | Change spell's energy type |
Expand Spell | +4 levels | Enlarge Spell, Encompass Spell, Grow Spell | Spell's range increases to 1 mile |
Flame Lattice | +1 level | Any two metamagic feats | Spell inflicts 1d6 fire damage per spell level |
Focused Spell | +0 levels | Any five metamagic feats | You convert a spell into raw damaging magical energy |
Ghost Spell | +1 level | Wisdom 15+, any metamagic feat | Spell exists on both the Prime Material Plane and Ethereal Plane |
Grow Spell | +2 levels | Enlarge Spell | Spell affects one and one-half times as many targets as normal |
Hide Spell | +1 level | Silent Spell, Still Spell | Spell is harder to identify with Spellcraft and harder to dispel |
Holy Lattice | +1 level | Any two metamagic feats | Spell deals additional damage to evil creatures |
Ice Lattice | +1 level | Any two metamagic feats | Spell 1d6 cold damage per spell level |
Imbued Summoning | +1 level | Augment Summoning, Spell Focus (Conjuration) | Summon a creature with a 3rd level or lower spell on it |
Improved Imbue Weapon | +1 level | Imbued Weapon | Cast touch spell into ranged weapon and use it to deliver the spell |
Infuse Reality | +1 to +3 levels | Ability to cast one arcane illusion spell | Illusion spell is 20% real for each level increased |
Infuse Truth | +2 levels | Ability to cast one arcane illusion spell | Spell loses its mind-affecting descriptor |
Light Lattice | +1 level | Any two mind-affecting spells | Spell illuminates area as daylight |
Lightning Lattice | +1 level | Any two metamagic feats | Spell 1d6 electricity damage per spell level |
Mask Signature | +1 level | Any three metamagic feats | Remove one descriptor of a spell allowing it to affect creatures normally immune |
Nonlethal Substitution | +1 level | Any metamagic feat, Knowledge: Arcana 5+ ranks | Energy spells deal nonlethal damage |
Persistent Spell | +6 levels | Extend Spell | Fixed or personal range spells last 24 hours |
Purify Spell | +1 level | Good alignment | No damage to good creatures, extra damage to evil outsiders |
Ready Spell | +2 levels | Con 13+, Spellcaster level 5th+, Concentration 8+ ranks | Can cast a spell and "hold it" for a period of time before releasing it as a free action |
Remote Casting | +2 levels | Any one metamagic feat, Spellcraft 6+ ranks, Survival 6+ ranks | Can cast spells to locations to which you do not have line of sight |
Repeat Spell | +3 levels | Any metamagic feat | Spell is automatically cast again next round |
Restrain Spell | +1 level | Spellcraft 8+ ranks | Spell inflicts nonlethal damage |
Sanctum Spell | +0 levels | Any metamagic feat | Raises effective spell level if cast in sanctum, reduces effective spell level if cast elsewhere |
Sculpt Spell | +1 level | Any metamagic feat | Alter spell's area |
Smiting Spell | +1 level | BAB +1, caster level 1st+ | Transfer touch spell to a weapon you hold, can hand it off to another person |
Spell Chain | +2 levels | Quicken Spell | Can cast two spells at once |
Split Ray | +2 levels | Any metamagic feat | Ray spells affect one extra target |
Thunder Lattice | +1 level | Any two metamagic feats | Spell inflicts 1d6 additional sonic damage per spell level |
Unholy Lattice | +1 level | Any two metamagic feats | Spell deals additional damage to good creatures |
Twin Spell | +4 levels | Any metamagic feat | Simultaneously cast a single spell twice |
Metamagic Feats Specifically Excluded From This Rule
Arcane Affinity |
Arcane Shaper |
Black Lore of Moil |
Blood Burn |
Blood Power |
Blood Casting |
Born of the Three Thunders |
Empowered Blood |
Erase Memory |
Essence Mastery |
Fatal Curse |
Fearful Gaze |
High Magic |
Identify Item |
Imbue Weapon |
Increased Arcane Affinity |
Lord of the Uttercold |
Lore Caster |
Masters of the Past |
Mirrorsight |
Rapid Scribing |
School Focus |
Seer |
Sudden Empower |
Sudden Extend |
Sudden Maximize |
Sudden Quicken |
Sudden Silent |
Sudden Still |
Sudden Widen |
Violate Spell |
Home House Rules
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