Item |
Cost
| Weight |
Armor of the Sun |
7,800 shillings
|
50 lbs. |
Coral Chainmail |
6,450 shillings
|
40 lbs. |
Invisible Armor |
3,350 shillings
|
30 lbs. |
Jack's Costume |
45,710 shillings
|
10 lbs. |
Armor of the Sun: (Mercenaries) Tis shining, gleaming suit of +2 half-plate is decorated with golden raised runes and etchings, one of them usually being the symbol of Belin. Three times per day, the wearer can invoke a prayer to Belin with a command word. The suit then sheds light as bright as full daylight in a 60-foot radius. Creatures who suffer penalties in bright light suffer them while exposed to this magical light. If the armor is empowered so when brought into an area of magical darkness, it is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect. The armor of the sun counters and dispels any dakrness spell of equal or lower level, such as darkness.
Caster Level: 6th; Prerequisites: Craft Magic Arms and Armor, daylight; Cost: 7,800 shillings; Cost to Create: 4,275 shillings + 282 experience points.
Caster Level: 6th; Prerequisites: Craft Magic Arms and Armor, creator must have the Spell Focus (Transmutation) feat; Cost: 6,450 shillings; Cost to Create: 3,450 shillings + 240 experience points.
Caster Level: 9th; Prerequisites: Craft Magic Arms and Armor, greater invisibility; Cost: 3,350 shillings; Cost to Create: 1,850 shillings + 120 experience points.
Aura: Moderate transmutation; Caster Level: 12th; Prerequisites: Craft Magic Arms and Armor, cat's grace, fear, jump; Cost: 45,710 shillings; Cost to Create: 22,855 shillings + 700 experience points.
Aura: Moderate evocation; Caster Level: 7th; Prerequisites: Craft Magic Arms and Armor, warding globes; Cost: 32,300 shillings; Cost to Create: 16,300 shillings + 1,280 experience points. Weight: 40 lbs.
Home House Rules
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