Sunday, January 2, 2011

Campaign Design - Spells: Warding Globes

Warding Globes (found in the Book of Eldritch Might II)
Evocation [Force]

Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target, Effect, or Area: One 2-inch globe per 2 caster levels (maximum 6)
Duration: One minute per caster level or until discharged
Saving Throw: Reflex half
Spell Resistance: Yes

You create a number of small globes of force energy that float around your body within 5 feet of you. The ignorant might mistake them for ioun stones. These globes hover protectively around you, granting a +1 deflection bonus to Armor Class per globe, so a caster with three globes enjoys a +3 bonus to Armor Class. Further, whenever a foe attempts to make an attack of opportunity against you, a globe intercepts the attack, foils it, and deals 2d6 points of force damage to the attacker (Reflex save for half damage). This action discharges and destroys the globe. If the attacker makes the attack with a reach weapon (not a natural weapon with reach), the globe still foils the attack but inflicts no damage: That foe was out of range. This action also discharges and destroys the globe.

The spell distinguishes attacks of opportunity based on your actions: Whenever you let your guard down - described in game terms as "provoking an attack of opportunity" - the globes are there to protect you. Attackers cannot specifically target the globes - they unerringly dodge such attacks.

Each time a creature with spell resistance makes an attack of opportunity against a caster with warding globes, the caster must make a spell resistance check. Failure means the creature can make the attack of opportunity as normal that round.

Material component: A small glass sphere worth 10 shillings for each globe to be created.

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