Sunday, January 2, 2011

Campaign Design - Spells: Cacophony

Cacophony (from School of Evocation)
Evocation (Sonic)

Level: Sorcerer/Wizard 7
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: 10 foot per caster level radius burst
Duration: Concentration (maximum 10 rounds)
Saving Throw: Fortitude negates (see text)
Spell Resistance: Yes

A series of earsplitting sounds are emitted from a fixed point each round provided the caster maintains concentration (to a maximum of 10 rounds). The sounds deal 2d6 points of sonic damage. In addition, subjected creatures must make a Fortitude save or become deafened for 1d3 rounds. The deafening effects are not cumulative - while deafened, a creature is no longer subject to that effect of the spell. If the creature's hearing is restored while the spell is still in effect, it must make an additional Fortitude save or be deafened for an additional 1d3 rounds. The sounds created by cacophony can penetrate the spell silence.

Material component: A tiny metal drum.

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