Saturday, January 1, 2011

Campaign Design - Spells: Disruption Missiles

Disruption Missiles (from Spells & Spellcraft)
Evocation [Positive Energy]

Level: Duskblade 2, Sorcerer/Wizard 2
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: Up to five creatures, no two of which can be more than 15 feet apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

A missile of positive energy darts forth from the palm of the character's hand and unerringly strikes its target. The missile is designed specifically to affect undead creatures only and deals 2d4 + 2 points of damage.

Just like magic missile, the disruption missile strikes unerringly, even if the target is in the midst of melee or has anything less than total cover or concealment for protection. This spell has no effect on living creatures.

For every two caster levels past 3rd, the caster gains an additional missile. The character has two missiles at 5th level, three at 7th level, four at 9th level, and the maximum of five missiles at 11th level or higher. If the caster shoots multiple missiles, the character can have them strike a single creature or several creatures. The character must designate her targets before she rolls for spell resistance or damage.

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