Sunday, January 2, 2011

Campaign Design - Spells: Magical Vacuum

Magical Vacuum (found in Spells & Spellcraft)
Transmutation

Level: Magic 7, Sorcerer/Wizard 7
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: 1 creature targeted to lose all magical energy
Duration: 2d4 rounds
Saving Throw: Will negates
Spell Resistance: Yes

Upon casting this spell, a magical vacuum appears above the target and proceeds to suck all magical energy from around them. All enhancement bonuses to weapons and armor are sucked into the vortex, as are the magical properties of all items carried by the target. In addition, the target is unable to cast spells or activate magic of any kind (including supernatural and spell-like abilities) for the duration of the spell. Effects already in place, such as mage armor of fly are placed in suspended animation as well.

Once it is finished taking all of the victim's magic, the vacuum turns into a ball of energy that positions itself above the target. When the spell ends, the vacuum reverses itself and the target regains all of its magic. Should the target be killed before the magical vacuum expires, the creature's stored magic energy explodes outward in a violent blast. All creatures within 60 feet of the target take damage equal to 5d6 + 1d6 per Hit Die of the affected creature with a successful Reflex save allowed for half damage.

If the target of the spell has no magical abilities or items, the magical vacuum does nothing.

Arcane material component: A small glass bead and a pinch of crystal powder.

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