Monday, January 3, 2011

General Rules: Monsters - Demon, Ilkean Dancer

Demon, Ilkean Dancer (adapted from the Book of Eldritch Might III; originally D'Stradi Dancer)
Medium Outsider (Chaotic, Evil)

Hit Dice: 10d8+10 (55 hit points)
Initiative: +7
Speed: 40 feet
Armor Class: 27 (+7 Dexterity, +10 natural); touch 17, flat-footed 20
BAB/Grapple: +10/+13
Attack: +1/+1 quarterstaff +14 melee (1d6+5, bludgeoning, 20 x2) or claw +13 melee (1d6+3, piercing and slashing, 20 x2)
Full Attack: +1/+1 quarterstaff +13/+8/+13 melee (1d6+4/1d6+2, bludgeoning, 20 x2) or 2 claws +13 melee (1d6+3, piecing and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Magical dance, pounce, spell-like abilities, summon demon
Special Qualities: Demon traits, DR 10/+1, outsider traits, spell resistance 20
Saves: Fortitude +8, Reflex +14, Will +10
Abilities: Str 16, Int 13, Wis 17, Dex 24, Con 13, Cha 14
Skills: Balance +17, Concentration +11, Hide +17, Listen +13, Move Silently +17, Search +11, Spot +13, Tumble +17
Feats: Combat Expertise, Two-Weapon Fighting, Weapon Focus (Quarterstaff)
Environment: Any land and underground
Organization: Solitary or pair
Challenge Rating: 9
Treasure: None
Alignment: Always chaotic evil
Advancement: 11 - 15 Hit Dice (Medium); 16 - 20 Hit Dice (Large)

In many ways, an Ilkean dancer looks like an Ilkean abductor standing up straight. Gangly and tall, this demon has electric-blue skin and a long, narrow head. Ilkean dancers appear lithe and graceful, yet still convey an aura of menace and hate. They often carry quarterstaffs to use as they dance for balance and support as well as combat.

As their name might imply, Ilkean dancers are trained in acrobatic and dexterous combat techniques. They also know certain magical effects achieved through dance, thus using dance to enhance both their combat might and their magic. These bloodthirsty, battle-loving demons favor style and form over results. They consider it more important to attack foes with grace and panache than to actually defeat them.

They speak Infernal, Kansattish, and Sûlic.

Combat
Ilkean dancers leap into battle with fervor and aplomb. They attempt to use a magic dance before entering melee. They do not hesitate to tumble out of combat if things go against them. In a group, the dancers prefer to gang up on a single victim rather than fight fair.

Magic Dance (Sp): An Ilkean dancer knows 1d4 of the magical dances listed below, which it can perform to enhance itself or produce effects. The dances are graceful but horrid to behold, with lots of wild, chaotic leaps, gestures, and stances.
  • Battle Dance: A single Ilkean dancer who takes 1 round to complete this dance gains a +1 bonus to attack and damage rolls for the next 10 rounds.

  • Dance of Ruin: To use this dance, five or more demons join hands in a circle, dancing wildly and chanting. if they dance for 3 rounds, a wave of crackling energy flashes outward in a 100-foot radius. All nondemon creatures within the radius suffer 2d20 points of damage (DC 17 reflex save for half damage). Forcing the demons to break the circle stops the dance.

  • Dance of Speed: Two Ilkean dancers together can perform this dance in 3 rounds. For the 10 rounds after they finish, both demons are hasted.

  • Shielding Dance: A single Ilkean dancer who completes this dance after 2 rounds gains a +2 deflection bonus to armor Class for 10 minutes.

  • Warding Dance: A single Ilkean dancer can complete this elaborate dance in 5 rounds, after which, fir the next hour, any nondemon must make a DC 17 Will saving throw to enter a 1,000-foot square designated by the demon. Those failing cannot enter the area until the ward fades.

Pounce (Ex): If an Ilkean dancer leaps toward a foe during the first round of melee combat, it can make a full attack, even if it has already taken a move action.

Spell-Like Abilities (Sp): At will - darkness, cause fear, dispel magic, see invisibility, telekinesis, teleport without error (self plue 50 pounds of gear only); once per day - death knell, desecrate, invisibility, major image, polymorph. Caster level 11th; Save DC 12 + spell level.

Summon Demon (Sp): Once per day, an Ilkean dancer can attempt to summon one Ilkean dancer with a 30% chance of success or an Ilkean abductor with a 40% chance of success. This ability functions like a summon monster spell except for the limited chance of success. On a failure, no demons answer the summons. Summoned demons automatically return whence they came after an hour. A demon that has been summoned cannot use its own summon demon ability. Most demons do not use their summon ability lightly, since it leaves them beholden to the summoned creatures, generally using it only when necessary to save their own lives.

Demon Traits: Demons can communicate telepathically with any creature within 100 feet that has a language. Ilkean dancers are immune to electricity and poison and they have acid resistance 20, cold resistance 20, and fire resistance 20.

Outsider Traits: An Ilkean dancer has darkvision with a range of 60 feet. It cannot be raised or resurrected.

Home     Three Worlds     Monsters

No comments:

Post a Comment