Monday, January 3, 2011

General Rules: Monsters - Pteranodon

Pteranodon (from Serpent Kingdoms)
Large Animal

Hit Dice: 3d8+9 (22 hit points)
Initiative: +2
Speed: 20 feet, fly 80 feet (average)
Armor Class: 15 (-1 size, +2 Dexterity, +4 natural); touch 11, flat-footed 13
BAB/Grapple: +2/+10
Attack: Bite +5 melee (1d8+6, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +5 melee (1d8+6, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 10 feet by 10 feet/5 feet
Special Attacks: -
Special Qualities: Low-light vision
Saves: Fortitude +6, Reflex +5, Will +3
Abilities: Str 18, Int 2, Wis 15, Dex 15, Con 16, Cha 11
Skills: Listen +4, Spot +6
Feats: Flyby Attack, Skill Augmentation (Listen and Spot)
Environment: Warm hills
Organization: Solitary, pair, or flock (3 - 12)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 4 - 10 Hit Dice (Large)

Pteranodons are large pterosaurs occasionally used as flying mounts.

Combat
Pteranodons are fishers, used to hunting their prey on the wing. They do not generally like to fly into a raging melee on the ground, but are more comfortable in the swoops and dives of aerial combat with other flying creatures or mounts.

Carrying Capacity: A light load for a pteranodon is up to 300 pounds; a medium load 301 - 600 pounds; and a heavy load 601 - 900 pounds. A pteranodon can drag 4,500 pounds.

Training a Pteranodon
Training a pteranodon to bear a rider requires six weeks of work and a DC 25 Handle Animal check, and an exotic saddle is needed to balance on the creature's back. A pteranodon can fight while carrying a rider, but the rider cannot also attack unless a DC 10 Ride check is successful.

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