Monday, January 3, 2011

General Rules: Monsters - Troll, Dire Frost

Troll, Dire Frost (from Giant Lore)
Huge Giant

Hit Dice: 16d8+128 (200 hit points)
Initiative: +7
Speed: 40 feet
Armor Class: 21 (-2 size, +3 Dexterity, +10 natural); touch AC 11, flat-footed AC 18
BAB/Grapple: +12/+32
Attack: Claw +24 melee (2d12+12, piercing and slashing, 19-20 x2)
Full Attack: 2 claws +24 melee (2d12+12, piercing and slashing, 19-20 x2) and bite +19 melee (2d12+6, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 10 feet by 10 feet/15 feet
Special Attacks: Battle cry, rend 4d12+18
Special Qualities: Darkvision 120 feet, scent, cold immunity, fire immunity, regeneration 15, spell resistance 18, DR 20/+2
Saves: Fortitude +18, Reflex +8, Will +6
Abilities: Str 35, Int 4, Wis 9, Dex 16, Con 26, Cha 6
Skills: Climb +26, Hide +5, Jump +26, Listen +6, Spot +6
Feats: Combat Reflexes, Improved Critical (Claws), Improved Initiative, Iron Will, Skill Augmentation (Listen and Spot)
Environment: Cold mountains
Organization: Solitary, gang (2 - 4), or pack (10 - 20)
Challenge Rating: 14
Treasure: Half standard
Alignment: Always chaotic evil
Advancement: By character class
Level Adjustment: +10

Dire frost trolls are nearly feral giants. They live only in the most remote, frozen mountains. Typically, they establish lairs in caves within the mountains and forage for game like polar bears, winter wolves, and similar arctic beasts. Frost giants forge quick alliances with them, using their superior intelligence and organization to keep the dire frost trolls under a tenuous control.

Nearly 18 feet tall, they are gangly but muscular creatures, with mouths full of large, jagged teeth. Their beady black or dark red eyes are deeply set beneath their bony brows. Blue-white bristly hair juts at every imaginable angle from their scalp; they are otherwise hairless. Each leg is like a tree trunk, ending in a heavy three-toed foot. Each arm is like a battering ram, ending in claws the size of short swords. Their leathery flesh is mottled with grey and white and blends into the snow-covered rocks of their mountain homes.

Combat
Dire frost trolls are only interested in two things: Eating and killing, and they are always hungry.

Rend (Ex): In combat, a dire frost troll lashes out with both claws and its sharp-toothed maw. If it hits with both claw attacks, it latches on to the opponent's body and attempts to rip him in two, dealing an additional 4d12+18 points of damage.

Regeneration (Ex): Dire frost trolls hearken from a time of power, when the gods themselves walked the earth, and this heritage lives on in their bodies' ability to repair themselves even faster than those of their smaller cousins. As they are immune to fire, only acid does normal damage to a dire frost troll.

Spell Resistance (Su): Dire frost trolls sprang into being in the early days of the world, along with magic, dragons, and the first giants. The power of the world is woven into their forms and has given the a strong resistance to magic. They have spell resistance 18 and, because of their feral nature, they gain a +4 bonus to saves against mind-affecting spells and effects.

Battle Howl (Su): When changing into battle or chasing down a foe, dire frost trolls bellow out horrific screams that can freeze the soul. Anyone within 120 feet of the dire frost troll that can hear the battle howl must make a DC 20 Will save or be shaken for 2d4 rounds. This is a fear effect.

Skills: Dire frost trolls are capable of clambering up and down mountainous slopes with little difficulty, and tier powerful legs are capable of propelling them great distances. They have a +10 racial bonus to Climb and Jump checks, and their mottled hide is excellent camouflage in arctic conditions, giving them a +10 racial bonus on Hide checks and allowing them to ignore the -8 penalty for hiding as long as they are completely still.

Dire Frost Troll Society
There is a legend that in times forgotten, when Iku-Tyrma was free to roam the Three Worlds, these beasts walked all the lands. They were hunted by the other gods for sport until the War in Heaven, when the frost giants are said to have trained and organized them into voracious killing squads to slay for their master. All of their savagery was for naught, however, a Iku-Tyrma was defeated and the victors brought warmth to the land. The dire frost trolls now wait until the end of time, when Iku-Tyrma will reign again. They believe that when the time comes, they will again fight the Lords of Heaven and win.

While typically loners, occasionally a few dire frost trolls may band together as a gang. If in a larger group or pack, they are almost always led by frost giants. Dire frost trolls understand, but speak very little, Jattalaic.

Dire Frost Troll Characters
Dire frost trolls rarely advance in a class. Such exceptional individuals are usually barbarians, the favored class of dire frost trolls.

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