Tuesday, October 3, 2017

Campaign Design - Base Classes: Křižák

Křižák
(adapted from Oriental Adventures; originally the Sohei class)

Křižák are warrior monks, religious soldiers who protect Ninkurra's holy places. Unlike clerics, křižák are more militant than unholy, and receive very little religious instruction. Instead, they are trained in the art of fighting. křižák defend their temples against attacks and advance its political claims against those of other hives. They are subject to the leader of their hive temple.

Abilities: A Wisdom score or 14 or higher is required to get access to the most powerful křižák spells, and a score of 11 or higher is required to cast any spells at all. A high Constitution improves a křižák's hit points and extends her ki frenzy, while a high Strength makes her more effective in melee combat, where she typically excels.

Race: Khezotek (Bugbear)
Alignment: Any lawful.
Hit Die: d10.
Luck Die: d3.

Class Skills
  • Skill List: The křižák's class skills (and the key ability for each skill) are Concentration (Con), Craft: Any (all skills taken individually) (Int), Diplomacy (Cha), Heal (Wis), Iajitsu Focus (Cha), Knowledge: Religion (Int), and Profession: Any (all skills taken individually) (Wis).
  • Note: Because the Three Worlds campaign uses the Skills by Character house rule, the list of class skills given here is only included for the sake of completeness, and is not used by characters in the campaign setting.
  • Skill Points at 1st Level: (2 + Intelligence modifier) x 4.
  • Skill Points at Each Additional Class Level: 2 + Intelligence modifier.
Class Features
All of the following are class features of the křižák:
  • Base Attack Bonus: Medium. A křižák gains +¾ base attack bonus per class level.

  • Fortitude Base Save Bonus: Good. A křižák gains a +2½ base Fortitude save bonus at first level, and an additional +½ base Fortitude save bonus per class level.

  • Reflex Base Save Bonus: Poor. A křižák gains +13 base Reflex save bonus per class level.

  • Will Base Save Bonus: Good. A křižák gains a +2½ base Will save bonus at first level, and an additional +½ base Will save bonus per class level.

  • Weapon and Armor Proficiency: Křižák are proficient with all simple and martial weapons, and with all armor, but not with shields.

  • Spells: Beginning at 4th level, a křižák gains the ability to cast a small number of divine spells, which are drawn from the Křižák Spell List. To cast a spell, the křižák must have a Wisdom score of at least 10 + the spell's level, so a křižák with a Wisdom of 10 or lower cannot cast these spells. Křižák bonus spells are based on Wisdom, and saving throws against these spells have a Difficulty Class of 10 + spell level + Wisdom modifier. When the křižák gets 0 spells of a given level, the křižák gains only bonus spells. A křižák without a bonus spell for that level cannot cast a spell of that level. A křižák has access to any spell on the list and can freely choose which to prepare. A křižák prepares and casts spells just as a cleric does.

    Through 3rd level, a křižák has no caster level. Starting at 4th level, a křižák's caster level is half her class level.

  • Weapon Focus: At 1st level, křižák gain the feat Weapon Focus with a weapon of their choice as a bonus feat even if she does not meet the prerequisites. Many křižák choose the naginata, the traditional weapon of the křižák.

  • Ki Frenzy: Starting at 1st level, a křižák gains the ability to focus her ki power into a frenzy of berserk energy. In this frenzied state, she temporarily gains +2 to Strength and +2 to Dexterity. Her speed increases by 10 feet and she can choose to make a flurry of blows with a full attack action in melee, making one extra attack per round while suffering a -2 penalty on every attack.

    While in a ki frenzy, a křižák cannot use skills or abilities that require patience or concentration such as moving silently or casting spells. She cannot use any class skills in a ki frenzy. She can use any feat that she might have except for Combat Expertise, item creation feats, metamagic feats, and Skill Focus or Skill Augmentation (if tied to a skill that requires patience or concentration). A ki frenzy lasts for a number of rounds equal to 3 + the křižák's Constitution modifier. A křižák may prematurely end the ki frenzy voluntarily. At the end of the ki frenzy, the křižák is fatigued (-2 to Strength, -2 to Dexterity, and cannot charge or run) for the duration of the encounter. The křižák can only enter a frenzy once per encounter, and only a certain number of times per day (determined by level). Entering a ki frenzy takes no time itself, but the křižák can only do it during her action, not in response to somebody else's action.

  • Deflect Arrows: At 3rd level, a křižák gains the feat Deflect Arrows as a bonus feat even if she does not meet the prerequisites.

  • Remain Conscious: At 5th level, a křižák gain the feat Remain Conscious as a bonus feat, even if she does not meet the prerequisites.

  • Strength of Mind: A křižák of at least 5st level is immune to stunning and sleep spells and effects.

  • Defensive Strike: At 7th level, a křižák gains the feat Defensive Strike as a bonus feat, even if she does not meet the prerequisites.

  • Mettle: The křižák's special profane blessing allows her to shrug off magical effects that would otherwise damage or harm her. If a křižák of at least 9th level makes a successful Will or Fortitude save that would normally reduce a spell's effect, she suffers no effect from the spell at all. Only those saving throws with a Saving Throw entry of "Will partial" or "Fortitude half" or similar language can be negated through this ability.

  • Damage Reduction: Starting at 11th level, the křižák gains the ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the křižák takes each time she is dealt damage. At 14th level, this damage reduction rises to 2. At 17th level, it rises to 3. At 20th level, it rises to 4. Damage reduction can reduce damage to 0, but not below 0.

Křižák

Level
Special
1st
2nd
3rd
4th
1st
Ki frenzy once per day, Weapon Focus
-
-
-
-
2nd
-
-
-
-
-
3rd
Ki frenzy twice per day, Deflect Arrows
-
-
-
-
4th
-
0
-
-
-
5th
Remain Conscious, strength of mind
0
-
-
-
6th
-
1
-
-
-
7th
Ki frenzy three times per day, Defensive Strike
1
-
-
-
8th
-
1
0
-
-
9th
Mettle
1
0
-
-
10th
-
1
1
-
-
11th
Ki frenzy four times per day, damage reduction 1/-
1
1
0
-
12th
-
1
1
1
-
13th
-
1
1
1
-
14th
Damage reduction 2/-
2
1
1
0
15th
Ki frenzy five times per day
2
1
1
1
16th
-
2
2
1
1
17th
Damage reduction 3/-
2
2
2
1
18th
-
3
2
2
1
19th
Ki frenzy six times per day
3
3
3
2
20th
Damage reduction 4/-
3
3
3
3

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