Wednesday, October 18, 2017

Campaign Design - Prestige Class: Order's Tyrant

Order's Tyrant (adapted from the Unholy Warrior's Handbook)

In contrast to the knights of bedlam, order's tyrants are rigid mechanical warriors of oppressive evil. Dedicated to the service of Darmas, these warriors seek to expend the Infernal Tyrant's influence into the Three Worlds. These tyrannical figures are always in a position of significant power, commanding droves of servants to do their bidding. He has no regard for any individual's suffering, provided that the letter of the law is upheld. These knights dominate the field of battle, employing their impressive arsenal of weapons and abilities against the erratic forces of disorder.

Hit Die: d8.
Luck Die: d3.

Requirements
To become an order's tyrant, one must meet the following criteria:
  • Alignment: Lawful evil or lawful neutral.
  • Base Attack Bonus: +5.
  • Skills: Diplomacy 4+ ranks, Knowledge: Law 3+ ranks.
  • Feats: Iron Will, Leadership.
  • Languages: Must be able to speak Infernal.
  • Special: Must have Darmas as their patron deity.
  • Special: Must hold a rank of clergy or nobility, whether granted, purchased, or seized.
Class Skills
  • The order's tyrant's class skills (and the key ability for each skill) are Concentration (Con), Diplomacy (Cha), Handle Animal (Cha), Knowledge: Law (Int), Knowledge: Religion (Int), Ride (Dex), Spellcraft (Int), and Speak Language (None).
  • Note: Because the Three Worlds campaign uses the Skills by Character house rule, the list of class skills given here is only included for the sake of completeness, and is not used by characters in the campaign setting.
  • Skill Points at each level: 4 + Intelligence modifier.
Class Features
All of the following are class features of the order's tyrant prestige class.
  • Base Attack Bonus: Good. An order's tyrant gains +1 base attack bonus per class level.

  • Base Fortitude Save Bonus: Good. An order's tyrant gains a +½ base Fortitude save bonus per class level.

  • Base Reflex Save Bonus: Poor. An order's tyrant gains +13 base Reflex save bonus per class level.

  • Base Will Save Bonus: Good. An order's tyrant gains a +½ base Will save bonus per class level.

  • Weapon and Armor Proficiencies: Order's tyrants gain no new proficiency with any arms or armor.

  • Spells: Beginning at 1st level, an order's tyrant gains the ability to cast a small number of divine spells. To cast a spell, he must have a Wisdom score of at least 10 + the spell's level, so an order's tyrant with a Wisdom score of 10 or lower cannot cast these spells. This prestige class' bonus spell are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the tyrant's Wisdom modifier. Tyrants cast spells from the Order's Tyrant Spell List. The character has access to any spell on this list and may freely choose which spell to prepare as in the case of a cleric.

  • Domain: At 1st level, the order's tyrant receives access to one of Darmas' cleric domains. By gaining access to this domain, the character gains the ability to spontaneously cast the domain spells just as an evil cleric (or a neutral cleric of an evil deity), can convert prepared spells to inflict spells. In addition, the tyrant gains the granted power of the domain.

  • Smite Chaos (Su): Once per day, an order's tyrant may attempt to smite chaos with one normal melee attack. He adds his Charisma modifier (if positive) to his attack roll and deals 1 extra point of damage per order's tyrant level. If the order's tyrant accidentally smites a creature that is not chaotic, the smite has no effect but is still used up for that day.

  • Resistance (Ex): Starting at 3rd level, and at every other level thereafter, the order's tyrant gains 5 points of resistance to acid, cold, or fire. Multiple selections of the same energy stack, so if a character chooses acid resistance initially, and then selects acid again at 5th level, his total acid resistance is 10.

  • See in Darkness (Su): When the order's tyrant achieves 4th level, he gains the ability to see perfectly in darkness. This ability extends to magical darkness created by spells of 2nd level or below.

  • Telepathy (Su): At 10th level, the order's tyrant may communicate with any creature within 100 feet that has an intelligence score. Language remains a barrier. Thus, although the target of the order's tyrant may hear the telepathic speech, if it does not understand the language, the attempt at communication fails.
Order's Tyrant
Spells
Level
Special
1st
2nd
3rd
4th
1stDomain
1
-
-
-
2ndSmite chaos
2
-
-
-
3rdResistance
2
1
-
-
4thSee in Darkness
2
2
-
-
5thResistance
2
2
1
-
6th
-
2
2
2
-
7thResistance
3
2
2
1
8th-
3
2
2
2
9thResistance
3
3
2
2
10thTelepathy
3
3
3
2

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