| Feat Name |
Source
| Prerequisites | Benefit |
| Acid Lattice |
Feats
| Any two metamagic feats | You can enhance a damage dealing spell to deal additional acid damage |
| Aid Spell |
Feats
| - | You can make a personal range spell a touch range spell or a touch range spell a Close range spell |
| Arcane Affinity |
Feats | Wisdom 13+, wizard level 1st+ | You can prepare your spells in half the normal time; you can scribe spells into your spellbook in half the normal time |
| Arcane Shaper |
PoM
| Quicken Spell | You can replace a prepared spell with a lower level spell that you know |
| Bane Lattice |
Feats | Any two metamagic feats | You can make spells more effective against particular types of creatures |
| Blighted Spell |
Feats | Any two metamagic feats, must be of evil alignment | You can infuse spells with blighted energy so they deal more damage |
| Blood Beyond Blood |
Feats | Charisma 13+, must be able to cast arcane spells without preparation | You can increase your effective caster level by taking hit poiint damage |
| Blood Burn |
Feats | Constitution 13+ | You can suffer Constitution damage to power magic items without using charges |
| Blood of Magic |
H&H
| Ability to spontaneously cast arcane spells, any two metamagic feats, and one of the following: Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-Blooded | You can call upon your sûlic heritage to apply metamagic feats to your spells more quickly |
| Blood Power |
Feats | Arcane spellcaster level 3rd+, 10+ hit points | You can suffer hit point damage to cast more spells |
| Bloodcasting |
Feats | Constitution 13+, must be able to cast arcane spells of 3rd level or higher | You can suffer Constitution damage to cast more spells |
| Bounce Spell |
Feats | Enlarge Spell | You can bounce a spell from a primary target to another target |
| Braid Spell |
Feats | - | You can braid two spells together into a single effect |
| Chain Ray |
RR
| - | You can cast ray or cone spells as rays that arc to secondary targets |
| Chaos Lattice |
Feats
| Any two metamagic feats | You can make a damage dealing spell more potent against lawful creatures |
| City Magic |
Cityscape | Caster level 3rd+ | You can infuse damage dealing energy spells with the spirit of the city so half their damage comes from the urban environment |
| Colorize Spell |
Feats
| Intelligence 13+, ability to cast at least one illusion spell | You can add or change the color of visible spell effects |
| Compressed Spell |
Feats
| - | You can reduce the radius of a damage dealing area spell to increase its damage |
| Conjuror's Last Defense |
Conjuration
| Spell Focus (Conjuration), Spellcraft 8+ ranks | Summoned or called creatures you lose control of immediately return to their home plane |
| Concentrate Spell |
SoE
| Arcane spellcaster level 1st+, ability to cast at least one spell from the evocation school | You can raise the level of your spells to bypass energy resistance |
| Cone Control |
Feats
| Spellcraft 15+ ranks | You can change a cone into a targeted spell targeting multiple creatures based on the cone's original length |
| Consecrate Spell |
BoED
| Any good alignment | You can give spells the good descriptor and make half their damage come from divine power |
| Cooperative Magic |
Feats
| Spellcraft 4+ ranks | You and another spellcaster can work together to add metamagic effects to a spell |
| Corrupt Spell |
BoVD
| Evil alignment | Adds evil descriptor to a spell and transforms some of its damage to unholy damage |
| Counterspell Riposte |
PoM
| Arcane spellcaster 1st+ | You can follow-up a successful counterspell with a spell of your own |
| Deceptive Spell |
Cityscape
| - | You can make a spell come from an unlikely source |
| Deflection to Attraction |
BoEM3
| Skill Augmentation (Knowledge: Arcana and Spellcraft), Charisma 19+, Dexterity 15+th+ | You can suppress your foes' deflection bonuses and turn them to your advantage |
| Dictum Lattice |
Feats
| Any two metamagic feats | You can make a damage dealing spell more potent against chaotic creatures |
| Divine Lattice |
Feats
| - | You can make a damage dealing spell more potent against undead creatures |
| Dual Spell |
Feats
| Any two metamagic feats | You can cast two spells at once, using only half of your caster level for each |
| Elemental Independence |
Feats
| Knowledge: Arcana 8+ ranks, Spellcraft 8+ ranks | You can strip away the elemental aspect of a damage dealing spell, leaving only pure magical force |
| Elemental Lattice |
Feats
| Any two metamagic feats | You can enhance your damage dealing spells with additional elemental energy |
| Empower Spell |
PHB
| - | You can increase the power of your spell's variable numerical elements |
| Empowered Blood |
Feats
| Cleric, druid, favored soul, sorcerer, spirit shaman, or wizard level 1st+ | You can wound yourself to add a variety of effects to a spell |
| Encompass Spell |
Feats
| Enlarge Spell, Grow Spell | You can triple the area of a spell |
| Enduring Spell |
Feats
| Extend Spell, Grow Spell | You can increase the duration of a spell by one time increment |
| Enlarge Spell |
PHB
| - | You can double the range of a spell |
| Erase Memory |
Feats
| Wisdom 13+, arcane spellcaster level 1st+ | You can unlearn known spells, allowing you to learn new spells |
| Essence Mastery |
Feats
| No ability score below 10, Knowledge: Arcana 15+ ranks, Knowledge: Nature 8+ ranks, Knowledge: Religion 8+ ranks, Spellcraft 15+ ranks, any three metamagic feats, non-specialist wizard only | You can learn any spell from any spell list: Arcane, divine, or otherwise |
| Exaggerate Spell |
-
| - | You can enhance the variable numerical elements of your spells |
| Expand Spell |
Feats
| Enlarge Spell, Encompass Spell, Grow Spell | You can increase the area of your spells to 1 mile |
| Extend Spell |
PHB
| - | You can double the duration of your spells |
| Fatal Curse |
Feats
| Constitution 13+, Combat Casting, Concentration 6+ ranks, Spellcraft 6+ ranks | If you are reduced to the dying condition, you can cast one spell just before you fall unconscious |
| Fearful Gaze |
Feats
| Charisma 13+, Intimidate 6+ ranks | You can make Intimidate checks to strike fear into your foes |
| Fiery Spell |
Sandstorm
| - | Your fire spells can deal +1 fire damage per die |
| Flame Lattice |
Feats
| Any two metamagic feats | You can enhance a damage dealing spell to deal additional fire damage |
| Forceful Magic |
-
| - | Metamagic is easier for you to use than it is for other casters |
| Focused Spell |
Feats
| Any five metamagic feats | You can convert spells or spell slots into a blast of pure magical energy |
| Ghost Magic |
Feats
| Wisdom 15+, any metamagic feat | Your spells exist on the prime material and ethereal planes simultaneously and can reliably affect incorporeal targets |
| Ghost Spell |
PGtWBS
| - | You can cast spells into the Ethereal Plane |
| Grow Spell |
Feats
| Enlarge Spell | You can cast spells that affect more targets than normal |
| Heighten Spell |
PHB
| - | You can raise the level of spells you cast to give them the benefits of being higher in level |
| Hidden Spell |
Feats
| Silent Spell, Still Spell | You can cast spells that are more difficult to identify or dispel |
| Hide Spell |
RR
| - | You can cast evocation spells that are invisible and inaudible |
| High Magic |
Feats
| Spellcraft 10+ ranks, spellcaster level 9th+. | You may suffer Constitution damage to power metamagic feat level adjustments |
| Holy Lattice |
Feats
| Any two metamagic feats | You can make a damage dealing spell more potent against evil creatures |
| Ice Lattice |
Feats
| Any two metamagic feats | You can enhance a damage dealing spell to deal additional cold damage |
| Identify Elixir |
Feats
| Brew Potion, any metamagic feat, Craft: Alchemy 8+ ranks | You can flawlessly identify magical and nonmagical potions, elixirs, poisons, and other similar substances |
| Identify Item |
Feats
| Intelligence 17+, Wisdom 15+, any three metamagic feats, Spellcraft 12+ ranks | You can cast identify at will, taking half the normal time and using no material components |
| Imbue Weapon |
Feats
| BAB +3 or higher, Weapon Focus (Any), spellcaster level 1st+ | You can cast touch spells through a melee weapon |
| Imbued Spell |
Conjuration
| Any four metamagic feats | You can cast one spell and have it affect the targets of your next spell |
| Improvise Counterspell |
Feats
| Ability to cast arcane spells without preparation | You can counterpsell a spell by casting another spell at least two levels higher than the one being countered |
| Increased Arcane Affinity |
Feats
| Wisdom 15+, Arcane Affinity, wizard level st+ | You require less rest before preparing spells and can swap out spells during the day given enough time to do so |
| Infuse Reality |
SoI
| Arcane spellcaster level 1st+, ability to cast at least one illusion spell | You can make spells quasi-real by infusing shadow energy into them |
| Infuse Truth |
SoI
| Arcane spellcaster level 1st+, ability to cast at least one illusion spell | Your illusion spells can affect undead and other creatures normally immune to them |
| Invisible Spell |
Cityscape
| Any metamagic feat | You can cast spells that have no visual effects |
| Light Lattice |
Feats
| Any two metamagic feats | You can enhance your area spells with daylight |
| Lightning Lattice |
Feats
| Any two metamagic feats | You can enhance a damage dealing spell to deal additional electricity damage |
| Mask Signature |
Feats
| Any three metamagic feats | You can remove one aspect from spells you cast |
| Masters of the Past |
Feats
| Wisdom 13+, necromancy specialist wizard level 3rd+ | Your spells are more effective against ancestors, ghosts, incorporeal creatures, and spirits |
| Maximize Spell |
PHB
| - | Your spells can have their variable numeric elements maximized |
| Mirrorsight | Feats
| Wisdom 13+, Craft Wondrous Item, Spellcfaft 6+ ranks, divination specialist wizard level 3rd+ | You can craft and use a blessed mirror to make your scrying spells more effective |
| Nonlethal Substitution |
BoED
| Any metamagic feat, Knowledge: Arcana 5+ ranks | You can convert energy damage dealing spells to deal nonlethal damage instead |
| Piercing Cold |
Frostburn
| - | Your cold spells can deal damage to creatures normally resistant or immune to cold damage |
| Precise Touch |
BoEM3
| - | You can convert area spells to single-target touch spells |
| Purify Spell |
BoED
| Any good alignment | You can give spells the good descriptor and make them deal no damage to good creatures |
| Quicken Spell |
PHB
| - | You can cast spells as swift actions |
| Ready Spell |
Feats
| Constitution 13+, Concentration + ranks, spellcaster level 5th+ | You can cast spells and "hold" them to be released later |
| Remote Casting |
Feats
| Any one metamagic feat, Spellcraft 6+ ranks, Survival 6+ ranks | You can cast burst, emanation, or spread spells without needing line of sight |
| Restrain Spell |
DMPI
| Spellcraft 8+ ranks | You can inflict nonlethal damage with your spells |
| School Focus |
Feats
| Knowledge: Arcana 6+ ranks, Spellcraft 6+ ranks, generalist wizard level 3rd+ | You can prepare one spell per day from your chosen school of magic at a level lower than normal |
| Sculpt Spell |
Cityscape
| Amu metamagic feat | You can alter the area of your spells |
| Searing Spell |
Sandstorm
| - | Your fire spells can overcome fire resistance and fire immunity |
| Shunt Focus |
PGtWBS
| - | You can cast personal spells on others as touch spells |
| Sickened Spell |
Feats
| Pox Magic | You can spells that sicken those affected by them |
| Silent Spell |
PHB
| - | You can cast spells omitting the verbal components |
| Sorcerous Quicken |
Feats
| Charisma 15+, any two metamagic feats, spellcaster level 9th+, ability to cast spells without preparation | Once per day you can cast a spell as a free action |
| Specialist Dispelling |
RR2
| Specialist wizard level 1st+ | You can counterspell using prepared spells from your specialty school |
| Spell Chain |
PoM
| Quicken Spell | You can chain two or more spells together into one powerful arcane casting |
| Still Spell |
PHB
| - | You can cast spells omitting the somatic components |
| Strafing Spell |
DMPI
| - | You can expand the range of creatures affected by a cone or line spell |
| Submerged Spell |
Feats
| - | You can cast a spell so that it works underwater |
| Superior Divine Lattice |
Feats
| - | You can cast damage dealing spells that do more damage against evil outsiders and undead |
| Thunder Lattice |
Feats
| Any two metamagic feats | You can enhance a damage dealing spell to deal additional sonic damage |
| Unholy Lattice |
Feats
| Any two metamagic feats | You can make a damage dealing spell more potent against good creatures |
| Violate Spell |
BoVD
| Evil alignment | Adds evil descriptor to a spell and transforms some of its damage to vile damage |
| Widen Spell |
PHB
| - | You can double the numerical elements of a spell's area |
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