Feat Name |
Source
| Prerequisites | Benefit |
Arcane Shaper |
PoM
| Quicken Spell | You can replace a prepared spell with a lower level spell that you know |
Blood of Magic |
H&H
| Ability to spontaneously cast arcane spells, any two metamagic feats, and one of the following: Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-Blooded | You can call upon your sûlic heritage to apply metamagic feats to your spells more quickly |
Chain Spell |
RR
| - | You can cast spells that arc to secondary targets |
Concentrate Spell |
SoE
| Arcane spellcaster level 1st+, ability to cast at least one spell from the evocation spell | You can raise the level of your spells to bypass energy resistance |
Corrupt Spell |
BoVD
| Evil alignment | Adds evil descriptor to a spell and transforms some of its damage to unholy damage |
Counterspell Riposte |
PoM
| Arcane spellcaster 1st+ | You can follow-up a successful counterspell with a spell of your own |
Deflection to Attraction |
BoEM3
| Skill augmentation (Knowledge: Arcana and Spellcraft), Charisma 19+, Dexterity 15+th+ | You can suppress your foes' deflection bonuses and turn them to your advantage |
Forceful Magic |
-
| - | Metamagic is easier for you to use than it is for other casters |
Ghost Spell |
PGtWBS
| - | You can cast spells into the Ethereal Plane |
Hide Spell |
RR
| - | You can cast evocation spells that are invisible and inaudible |
Infuse Reality |
SoI
| Arcane spellcaster level 1st+, ability to cast at least one illusion spell | You can make spells quasi-real by infusing shadow energy into them |
Infuse Truth |
SoI
| Arcane spellcaster level 1st+, ability to cast at least one illusion spell | Your illusion spells can affect undead and other creatures normally immune to them |
Precise Touch |
BoEM3
| - | You can convert area spells to single-target touch spells |
Restrain Spell |
DMPI
| Spellcraft 8+ ranks | You can inflict nonlethal damage with your spells |
Shunt Focus |
PGtWBS
| - | You can cast personal spells on others as touch spells |
Specialist Dispelling |
RR2
| Specialist wizard level 1st+ | You can counterspell using prepared spells from your specialty school |
Spell Chain |
PoM
| Quicken Spell | You can chain two or more spells together into one powerful arcane casting |
Strafing Spell |
DMPI
| - | You can expand the range of creatures affected by a cone or line spell |
Violate Spell |
BoVD
| Evil alignment | Adds evil descriptor to a spell and transforms some of its damage to vile damage |
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