Saturday, October 21, 2017

General Rules - Metamagic Feats

Metamagic Feats

This is a list of metamagic feats that do not appear in the Player's Handbook, but that I use in my campaigns. Players should note the existence of the Highly Experimental Metamagic Rule and check how it applies to the feats described here. As feats get added to my ongoing campaigns, I will add more to this listing.

This list uses several abbreviations to show what sourcebook the entries were drawn from. For guidance as to what sourcebooks these abbreviations reference, see my key to Sourcebook Abbreviations.

All of the material contained on this page and other pages of this blog is presented in accordance with the terms of the Open Game License.

Feat Name
Source
PrerequisitesBenefit
Acid Lattice
Feats
Any two metamagic featsYou can enhance a damage dealing spell to deal additional acid damage
Aid Spell
Feats
-You can make a personal range spell a touch range spell or a touch range spell a Close range spell
Arcane Affinity
Feats
Wisdom 13+, wizard level 1st+You can prepare your spells in half the normal time; you can scribe spells into your spellbook in half the normal time
Arcane Shaper
PoM
Quicken SpellYou can replace a prepared spell with a lower level spell that you know
Bane Lattice
Feats
Any two metamagic featsYou can make spells more effective against particular types of creatures
Black Lore of Moil
CArcane
Spell Focus (Necromancy), caster level 7th+You can add damaging engative energy to your spell
Blighted Spell
Feats
Any two metamagic feats, must be of evil alignmentYou can infuse spells with blighted energy so they deal more damage
Blistering Spell
PHB2
-Your fire spells deal more damage and can temporarily hamper affected foes
Blood Beyond Blood
Feats
Charisma 13+, must be able to cast arcane spells without preparationYou can increase your effective caster level by taking hit poiint damage
Blood Burn
Feats
Constitution 13+You can suffer Constitution damage to power magic items without using charges
Blood of Magic
H&H
Ability to spontaneously cast arcane spells, any two metamagic feats, and one of the following: Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-BloodedYou can call upon your sûlic heritage to apply metamagic feats to your spells more quickly
Blood Power
Feats
Arcane spellcaster level 3rd+, 10+ hit pointsYou can suffer hit point damage to cast more spells
Bloodcasting
Feats
Constitution 13+, must be able to cast arcane spells of 3rd level or higherYou can suffer Constitution damage to cast more spells
Born of the Three Thunders
CArcane
Energy Substitution (Electricity), Knowledge: Nature 4+ ranksYour electricity and sonic spells can deal half damage of each type and may stun and knock your foes prone
Bounce Spell
Feats
Enlarge SpellYou can bounce a spell from a primary target to another target
Braid Spell
Feats
-You can braid two spells together into a single effect
Chain Ray
RR
-You can cast ray or cone spells as rays that arc to secondary targets
Chain Spell
CArcane
Any metamagic featYou can cast single target spells that arc to secondary targets
Chaos Lattice
Feats
Any two metamagic featsYou can make a damage dealing spell more potent against lawful creatures
City Magic
Cityscape
Caster level 3rd+You can infuse damage dealing energy spells with the spirit of the city so half their damage comes from the urban environment
Coercive Spell
DotU
-Living creatures damaged by your spell suffer a penalty to Will saves
Colorize Spell
Feats
Intelligence 13+, ability to cast at least one illusion spellYou can add or change the color of visible spell effects
Compressed Spell
Feats
-You can reduce the radius of a damage dealing area spell to increase its damage
Conjuror's Last Defense
Conjuration
Spell Focus (Conjuration), Spellcraft 8+ ranksSummoned or called creatures you lose control of immediately return to their home plane
Concentrate Spell
SoE
Arcane spellcaster level 1st+, ability to cast at least one spell from the evocation schoolYou can raise the level of your spells to bypass energy resistance
Cone Control
Feats
Spellcraft 15+ ranksYou can change a cone into a targeted spell targeting multiple creatures based on the cone's original length
Consecrate Spell
BoED
Any good alignmentYou can give spells the good descriptor and make half their damage come from divine power
Cooperative Magic
Feats
Spellcraft 4+ ranksYou and another spellcaster can work together to add metamagic effects to a spell
Corrupt Spell
BoVD
Evil alignmentAdds evil descriptor to a spell and transforms some of its damage to unholy damage
Counterspell Riposte
PoM
Arcane spellcaster 1st+You can follow-up a successful counterspell with a spell of your own
Deafening Spell
DotU
-Your damaging spells deafen those who they damage
Deceptive Spell
Cityscape
-You can make a spell come from an unlikely source
Deflection to Attraction
BoEM3
Skill Augmentation (Knowledge: Arcana and Spellcraft), Charisma 19+, Dexterity 15+th+You can suppress your foes' deflection bonuses and turn them to your advantage
Delay Spell
CArcane
Any metamagic featYou can cast a spell with delayed effect
Dictum Lattice
Feats
Any two metamagic featsYou can make a damage dealing spell more potent against chaotic creatures
Disrupting Spell
FCII
-Your spells disrupt the spells, spell-like abilities, and supernatural abilities of those they affect
Divine Lattice
Feats
-You can make a damage dealing spell more potent against undead creatures
Dual Spell
Feats
Any two metamagic featsYou can cast two spells at once, using only half of your caster level for each
Earthbound Spell
PHB2
-You can cast spells so that they become traps embedded in the ground
Echoing Spell
SoX
-You can cast spells that return after 1 hour that can be cast again with lessened effect
Elemental Independence
Feats
Knowledge: Arcana 8+ ranks, Spellcraft 8+ ranksYou can strip away the elemental aspect of a damage dealing spell, leaving only pure magical force
Elemental Lattice
Feats
Any two metamagic featsYou can enhance your damage dealing spells with additional elemental energy
Empower Spell
PHB
-You can increase the power of your spell's variable numerical elements
Empowered Blood
Feats
Cleric, druid, favored soul, sorcerer, spirit shaman, or wizard level 1st+You can wound yourself to add a variety of effects to a spell
Encompass Spell
Feats
Enlarge Spell, Grow SpellYou can triple the area of a spell
Enduring Spell
Feats
Extend Spell, Grow SpellYou can increase the duration of a spell by one time increment
Energize Spell
LM
Nonevil alignment, must not have the ability to rebuke undeadYour spells deal more damage to undead, but less damage to nonundead
Energy Admixture
CArcane
Energy SubstitutionYou can mix two types of energy damage in a spell, increasing its damage dealing potential
Energy Affinity
MH
Knowledge: Arcana 5+ ranks, ability to cast at least one spell of each of these energy types: Acid, cold, electricity, and fireYou can substitute a different energy type in an energy spell
Energy Substitution
CArcane
Any metamagic feat, Knowledge: Arcana 5+ ranksYou can substitute a different energy type in an energy spell
Enhance Spell
CArcane
Maximize SpellYour spells have their damage cap increased by 10 dice or 5 dice
Enlarge Spell
PHB
-You can double the range of a spell
Ennervate Spell
LM
Nongood alignment, must not have the ability to turn undeadYour spells deal more damage to living creatures, but less damage to constructs and undead
Entangling Spell
CoR
-Your damaging energy spells can entangle creatures
Erase Memory
Feats
Wisdom 13+, arcane spellcaster level 1st+You can unlearn known spells, allowing you to learn new spells
Essence Mastery
Feats
No ability score below 10, Knowledge: Arcana 15+ ranks, Knowledge: Nature 8+ ranks, Knowledge: Religion 8+ ranks, Spellcraft 15+ ranks, any three metamagic feats, non-specialist wizard onlyYou can learn any spell from any spell list: Arcane, divine, or otherwise
Exaggerate Spell
-
-You can enhance the variable numerical elements of your spells
Expand Spell
Feats
Enlarge Spell, Encompass Spell, Grow SpellYou can increase the area of your spells to 1 mile
Explosive Spell
CArcane
-Your area spells can blast foes outside their area and knock them prone
Extend Spell
PHB
-You can double the duration of your spells
Fatal Curse
Feats
Constitution 13+, Combat Casting, Concentration 6+ ranks, Spellcraft 6+ ranksIf you are reduced to the dying condition, you can cast one spell just before you fall unconscious
Fearful Gaze
Feats
Charisma 13+, Intimidate 6+ ranksYou can make Intimidate checks to strike fear into your foes
Fell Animate
LM
-Living creatures slain by your spells animate as zombies
Fell Drain
LM
-Living creatures damaged by your spells gain a negative level
Fell Energy Spell
Dragon Compendium
-Your spells that grant bonuses are more effective at enhancing undead
Fell Frighten
LM
-Creatures susceptible to fear damaged by your spells are shaken
Fell Weaken
LM
-Living creatures damaged by your spells are weakened
Fiery Spell
Sandstorm
-Your fire spells can deal +1 fire damage per die
Flame Lattice
Feats
Any two metamagic featsYou can enhance a damage dealing spell to deal additional fire damage
Flash Frost Spell
PHB2
-Your cold spells deal more damage and make the ground slippery with ice
Forceful Magic
-
-Metamagic is easier for you to use than it is for other casters
Focused Spell
Feats
Any five metamagic featsYou can convert spells or spell slots into a blast of pure magical energy
Fortify Spell
CArcane
-You can increase the effective caster level of your spell to better overcome spell resistance
Ghost Magic
Feats
Wisdom 15+, any metamagic featYour spells exist on the prime material and ethereal planes simultaneously and can reliably affect incorporeal targets
Ghost Spell
PGtWBS
-You can cast spells into the Ethereal Plane
Ghost-Touch Spell
Ghostwalk
-You can cast damaging spells that only harm ghosts
Grow Spell
Feats
Enlarge SpellYou can cast spells that affect more targets than normal
Guided Spell
Dragon Compendium
-Yourranged touch spell can ignore cover and concelment and persist until it strikes its target
Heighten Spell
PHB
-You can raise the level of spells you cast to give them the benefits of being higher in level
Hidden Spell
Feats
Silent Spell, Still SpellYou can cast spells that are more difficult to identify or dispel
Hide Spell
RR
-You can cast evocation spells that are invisible and inaudible
High Magic
Feats
Spellcraft 10+ ranks, spellcaster level 9th+.You may suffer Constitution damage to power metamagic feat level adjustments
Holy Lattice
Feats
Any two metamagic featsYou can make a damage dealing spell more potent against evil creatures
Ice Lattice
Feats
Any two metamagic featsYou can enhance a damage dealing spell to deal additional cold damage
Identify Elixir
Feats
Brew Potion, any metamagic feat, Craft: Alchemy 8+ ranksYou can flawlessly identify magical and nonmagical potions, elixirs, poisons, and other similar substances
Identify Item
Feats
Intelligence 17+, Wisdom 15+, any three metamagic feats, Spellcraft 12+ ranksYou can cast identify at will, taking half the normal time and using no material components
Imbue Weapon
Feats
BAB +3 or higher, Weapon Focus (Any), spellcaster level 1st+You can cast touch spells through a melee weapon
Improved Imbue Weapon
Feats
Imbue WeaponYou can cast touch spells through a ranged weapon
Imbued Healing
CChampion
Ability to cast conjuration (healing) spells, access to one or more domainsYou can add effects to your conjuration (healing) spells based upon your domains
Imbued Summoning
PHB2
Augment Summoning, Spell Focus (Conjuration)Your summoned creatures can arrive with the benefit of ne of your touch spells
Imbued Spell
Conjuration
Any four metamagic featsYou can cast one spell and have it affect the targets of your next spell
Improvise Counterspell
Feats
Ability to cast arcane spells without preparationYou can counterpsell a spell by casting another spell at least two levels higher than the one being countered
Increased Arcane Affinity
Feats
Wisdom 15+, Arcane Affinity, wizard level st+You require less rest before preparing spells and can swap out spells during the day given enough time to do so
Infuse Reality
SoI
Arcane spellcaster level 1st+, ability to cast at least one illusion spellYou can make spells quasi-real by infusing shadow energy into them
Infuse Truth
SoI
Arcane spellcaster level 1st+, ability to cast at least one illusion spellYour illusion spells can affect undead and other creatures normally immune to them
Invisible Spell
Cityscape
Any metamagic featYou can cast spells that have no visual effects
Light Lattice
Feats
Any two metamagic featsYou can enhance your area spells with daylight
Lightning Lattice
Feats
Any two metamagic featsYou can enhance a damage dealing spell to deal additional electricity damage
Lingering Spell
CoR
-Your instantaneous damage dealing energy spells deal an additional 1d6 energy damage on the next round
Lord of the Uttercold
CArcane
Energy Substitution (Cold), Knowledge: the Planes 9+ ranks, ability to cast a spell with the cold descriptorHalf the damage of your cold spells is negative energy damage
Mask Signature
Feats
Any three metamagic featsYou can remove one aspect from spells you cast
Masters of the Past
Feats
Wisdom 13+, necromancy specialist wizard level 3rd+Your spells are more effective against ancestors, ghosts, incorporeal creatures, and spirits
Maximize Spell
PHB
-Your spells can have their variable numeric elements maximized
Mirrorsight
Feats
Wisdom 13+, Craft Wondrous Item, Spellcfaft 6+ ranks, divination specialist wizard level 3rd+You can craft and use a blessed mirror to make your scrying spells more effective
Nonlethal Substitution
BoED
Any metamagic feat, Knowledge: Arcana 5+ ranksYou can convert energy damage dealing spells to deal nonlethal damage instead
Persistent Spell
CArcane
Extend SpellYou can make spells last for 24 hours
Piercing Cold
Frostburn
-Your cold spells can deal damage to creatures normally resistant or immune to cold damage
Precise Touch
BoEM3
-You can convert area spells to single-target touch spells
Purify Spell
BoED
Any good alignmentYou can give spells the good descriptor and make them deal no damage to good creatures
Quicken Spell
PHB
-You can cast spells as swift actions
Rapid Spell
CDivine
-You can cast spells with long casting times more quickly
Reach Spell
CDivine
-You can cast touch spells as ranged touch spells
Ready Spell
Feats
Constitution 13+, Concentration + ranks, spellcaster level 5th+You can cast spells and "hold" them to be released later
Reaping Spell
CoR
Any evil alignmentCreatures killed by your spells cannot be raised, reincarnated, or resurrected; true resurrection only works half the time
Remote Casting
Feats
Any one metamagic feat, Spellcraft 6+ ranks, Survival 6+ ranksYou can cast burst, emanation, or spread spells without needing line of sight
Repeat Spell
CArcane
Any one metamagic featYou can cast a spell that repeats in the next round
Restrain Spell
DMPI
Spellcraft 8+ ranksYou can inflict nonlethal damage with your spells
Retributive Spell
CMage
-You can cast a spell that you can later release against a creature that harms you
Sacred Spell
FP
-Half of the damage dealt by your divine spells can be from divine power
Sanctum Spell
CArcane
Any metamagic featYou can cast spells that are more effective in your sanctum
School Focus
Feats
Knowledge: Arcana 6+ ranks, Spellcraft 6+ ranks, generalist wizard level 3rd+You can prepare one spell per day from your chosen school of magic at a level lower than normal
Sculpt Spell
Cityscape
Any metamagic featYou can alter the area of your spells
Searing Spell
Sandstorm
-Your fire spells can overcome fire resistance and fire immunity
Selective Spell
Shining South
Any metamagic featYou can designate one creature to be not affected by your area effect spell
Shunt Focus
PGtWBS
-You can cast personal spells on others as touch spells
Sickened Spell
Feats
Pox MagicYou can spells that sicken those affected by them
Silent Spell
PHB
-You can cast spells omitting the verbal components
Smiting Spell
PHB2
BAB +1, caster level 1st+You can cast touch spells through a weapon or ammunition
Song of the Dead
Dragon Compendium
-Your mind-affecting spells can affect undead, but cannot affect other creatures
Sorcerous Quicken
Feats
Charisma 15+, any two metamagic feats, spellcaster level 9th+, ability to cast spells without preparationOnce per day you can cast a spell as a free action
Specialist Dispelling
RR2
Specialist wizard level 1st+You can counterspell using prepared spells from your specialty school
Spell Chain
PoM
Quicken SpellYou can chain two or more spells together into one powerful arcane casting
Split Ray
CArcane
Any metamagic featYour ray spells can create an additional ray
Still Spell
PHB
-You can cast spells omitting the somatic components
Strafing Spell
DMPI
-You can expand the range of creatures affected by a cone or line spell
Submerged Spell
Feats
-You can cast a spell so that it works underwater
Sudden Empower
CArcane
Any metamagic featYou can cast an Empowered spell once per day
Sudden Energy Affinity
MH
Energy AffinityYou can cast an Energy Affinity spell once per day
Sudden Extend
CArcane
-You can cast an Extended spell once per day
Sudden Maximize
CArcane
Any metamagic featYou can cast a Maximized spell once per day
Sudden Quicken
CArcane
Quicken Spell, Sudden Empower, Sudden Extend, Sudden Maximize, Sudden Silent, Sudden StillYou can cast a Quickened spell once per day
Sudden Silent
CArcane
-You can cast a Silent spell once per day
Sudden Still
CArcane
-You can cast a Still spell once per day
Sudden Widen
CArcane
-You can cast a Widened spell once per day
Superior Divine Lattice
Feats
-You can cast damage dealing spells that do more damage against evil outsiders and undead
Thunder Lattice
Feats
Any two metamagic featsYou can enhance a damage dealing spell to deal additional sonic damage
Transdimensional Spell
CArcane
-Your spells can affect creatures on the Ethereal Plane, Plane of Shadow, and that are within extradimensional spaces
Twin Spell
CArcane
Any metamagic featYou can cast a spell that takes effect two times simultaneously
Umbral Spell
DotU
-Your spells gain the darkness descriptor and can dispel spells with the light descriptor
Unholy Lattice
Feats
Any two metamagic featsYou can make a damage dealing spell more potent against good creatures
Violate Spell
BoVD
Evil alignmentAdds evil descriptor to a spell and transforms some of its damage to vile damage
Widen Spell
PHB
-You can double the numerical elements of a spell's area
Wounding Spell
LEoF
Empower Spell, Knowledge: History 4+ ranksYour damaging spells can inflict bleeding wounds that cause continuing damage

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