| Feat Name |
Source
| Prerequisites | Benefit |
| Acid Lattice |
Feats
| Any two metamagic feats | You can enhance a damage dealing spell to deal additional acid damage |
| Aid Spell |
Feats
| - | You can make a personal range spell a touch range spell or a touch range spell a Close range spell |
| Arcane Affinity |
Feats | Wisdom 13+, wizard level 1st+ | You can prepare your spells in half the normal time; you can scribe spells into your spellbook in half the normal time |
| Arcane Shaper |
PoM
| Quicken Spell | You can replace a prepared spell with a lower level spell that you know |
| Bane Lattice |
Feats | Any two metamagic feats | You can make spells more effective against particular types of creatures |
| Black Lore of Moil |
CArcane | Spell Focus (Necromancy), caster level 7th+ | You can add damaging engative energy to your spell |
| Blighted Spell |
Feats | Any two metamagic feats, must be of evil alignment | You can infuse spells with blighted energy so they deal more damage |
| Blistering Spell |
PHB2 | - | Your fire spells deal more damage and can temporarily hamper affected foes |
| Blood Beyond Blood |
Feats | Charisma 13+, must be able to cast arcane spells without preparation | You can increase your effective caster level by taking hit poiint damage |
| Blood Burn |
Feats | Constitution 13+ | You can suffer Constitution damage to power magic items without using charges |
| Blood of Magic |
H&H
| Ability to spontaneously cast arcane spells, any two metamagic feats, and one of the following: Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-Blooded | You can call upon your sûlic heritage to apply metamagic feats to your spells more quickly |
| Blood Power |
Feats | Arcane spellcaster level 3rd+, 10+ hit points | You can suffer hit point damage to cast more spells |
| Bloodcasting |
Feats | Constitution 13+, must be able to cast arcane spells of 3rd level or higher | You can suffer Constitution damage to cast more spells |
| Born of the Three Thunders |
CArcane | Energy Substitution (Electricity), Knowledge: Nature 4+ ranks | Your electricity and sonic spells can deal half damage of each type and may stun and knock your foes prone |
| Bounce Spell |
Feats | Enlarge Spell | You can bounce a spell from a primary target to another target |
| Braid Spell |
Feats | - | You can braid two spells together into a single effect |
| Chain Ray |
RR
| - | You can cast ray or cone spells as rays that arc to secondary targets |
| Chain Spell |
CArcane
| Any metamagic feat | You can cast single target spells that arc to secondary targets |
| Chaos Lattice |
Feats
| Any two metamagic feats | You can make a damage dealing spell more potent against lawful creatures |
| City Magic |
Cityscape | Caster level 3rd+ | You can infuse damage dealing energy spells with the spirit of the city so half their damage comes from the urban environment |
| Coercive Spell |
DotU
| - | Living creatures damaged by your spell suffer a penalty to Will saves |
| Colorize Spell |
Feats
| Intelligence 13+, ability to cast at least one illusion spell | You can add or change the color of visible spell effects |
| Compressed Spell |
Feats
| - | You can reduce the radius of a damage dealing area spell to increase its damage |
| Conjuror's Last Defense |
Conjuration
| Spell Focus (Conjuration), Spellcraft 8+ ranks | Summoned or called creatures you lose control of immediately return to their home plane |
| Concentrate Spell |
SoE
| Arcane spellcaster level 1st+, ability to cast at least one spell from the evocation school | You can raise the level of your spells to bypass energy resistance |
| Cone Control |
Feats
| Spellcraft 15+ ranks | You can change a cone into a targeted spell targeting multiple creatures based on the cone's original length |
| Consecrate Spell |
BoED
| Any good alignment | You can give spells the good descriptor and make half their damage come from divine power |
| Cooperative Magic |
Feats
| Spellcraft 4+ ranks | You and another spellcaster can work together to add metamagic effects to a spell |
| Corrupt Spell |
BoVD
| Evil alignment | Adds evil descriptor to a spell and transforms some of its damage to unholy damage |
| Counterspell Riposte |
PoM
| Arcane spellcaster 1st+ | You can follow-up a successful counterspell with a spell of your own |
| Deafening Spell |
DotU
| - | Your damaging spells deafen those who they damage |
| Deceptive Spell |
Cityscape
| - | You can make a spell come from an unlikely source |
| Deflection to Attraction |
BoEM3
| Skill Augmentation (Knowledge: Arcana and Spellcraft), Charisma 19+, Dexterity 15+th+ | You can suppress your foes' deflection bonuses and turn them to your advantage |
| Delay Spell |
CArcane
| Any metamagic feat | You can cast a spell with delayed effect |
| Dictum Lattice |
Feats
| Any two metamagic feats | You can make a damage dealing spell more potent against chaotic creatures |
| Disrupting Spell |
FCII
| - | Your spells disrupt the spells, spell-like abilities, and supernatural abilities of those they affect |
| Divine Lattice |
Feats
| - | You can make a damage dealing spell more potent against undead creatures |
| Dual Spell |
Feats
| Any two metamagic feats | You can cast two spells at once, using only half of your caster level for each |
| Earthbound Spell |
PHB2
| - | You can cast spells so that they become traps embedded in the ground |
| Echoing Spell |
SoX
| - | You can cast spells that return after 1 hour that can be cast again with lessened effect |
| Elemental Independence |
Feats
| Knowledge: Arcana 8+ ranks, Spellcraft 8+ ranks | You can strip away the elemental aspect of a damage dealing spell, leaving only pure magical force |
| Elemental Lattice |
Feats
| Any two metamagic feats | You can enhance your damage dealing spells with additional elemental energy |
| Empower Spell |
PHB
| - | You can increase the power of your spell's variable numerical elements |
| Empowered Blood |
Feats
| Cleric, druid, favored soul, sorcerer, spirit shaman, or wizard level 1st+ | You can wound yourself to add a variety of effects to a spell |
| Encompass Spell |
Feats
| Enlarge Spell, Grow Spell | You can triple the area of a spell |
| Enduring Spell |
Feats
| Extend Spell, Grow Spell | You can increase the duration of a spell by one time increment |
| Energize Spell |
LM
| Nonevil alignment, must not have the ability to rebuke undead | Your spells deal more damage to undead, but less damage to nonundead |
| Energy Admixture |
CArcane
| Energy Substitution | You can mix two types of energy damage in a spell, increasing its damage dealing potential |
| Energy Affinity |
MH
| Knowledge: Arcana 5+ ranks, ability to cast at least one spell of each of these energy types: Acid, cold, electricity, and fire | You can substitute a different energy type in an energy spell |
| Energy Substitution |
CArcane
| Any metamagic feat, Knowledge: Arcana 5+ ranks | You can substitute a different energy type in an energy spell |
| Enhance Spell |
CArcane
| Maximize Spell | Your spells have their damage cap increased by 10 dice or 5 dice |
| Enlarge Spell |
PHB
| - | You can double the range of a spell |
| Ennervate Spell |
LM
| Nongood alignment, must not have the ability to turn undead | Your spells deal more damage to living creatures, but less damage to constructs and undead |
| Entangling Spell |
CoR
| - | Your damaging energy spells can entangle creatures |
| Erase Memory |
Feats
| Wisdom 13+, arcane spellcaster level 1st+ | You can unlearn known spells, allowing you to learn new spells |
| Essence Mastery |
Feats
| No ability score below 10, Knowledge: Arcana 15+ ranks, Knowledge: Nature 8+ ranks, Knowledge: Religion 8+ ranks, Spellcraft 15+ ranks, any three metamagic feats, non-specialist wizard only | You can learn any spell from any spell list: Arcane, divine, or otherwise |
| Exaggerate Spell |
-
| - | You can enhance the variable numerical elements of your spells |
| Expand Spell |
Feats
| Enlarge Spell, Encompass Spell, Grow Spell | You can increase the area of your spells to 1 mile |
| Explosive Spell |
CArcane
| - | Your area spells can blast foes outside their area and knock them prone |
| Extend Spell |
PHB
| - | You can double the duration of your spells |
| Fatal Curse |
Feats
| Constitution 13+, Combat Casting, Concentration 6+ ranks, Spellcraft 6+ ranks | If you are reduced to the dying condition, you can cast one spell just before you fall unconscious |
| Fearful Gaze |
Feats
| Charisma 13+, Intimidate 6+ ranks | You can make Intimidate checks to strike fear into your foes |
| Fell Animate |
LM
| - | Living creatures slain by your spells animate as zombies |
| Fell Drain |
LM
| - | Living creatures damaged by your spells gain a negative level |
| Fell Energy Spell |
Dragon Compendium
| - | Your spells that grant bonuses are more effective at enhancing undead |
| Fell Frighten |
LM
| - | Creatures susceptible to fear damaged by your spells are shaken |
| Fell Weaken |
LM
| - | Living creatures damaged by your spells are weakened |
| Fiery Spell |
Sandstorm
| - | Your fire spells can deal +1 fire damage per die |
| Flame Lattice |
Feats
| Any two metamagic feats | You can enhance a damage dealing spell to deal additional fire damage |
| Flash Frost Spell |
PHB2
| - | Your cold spells deal more damage and make the ground slippery with ice |
| Forceful Magic |
-
| - | Metamagic is easier for you to use than it is for other casters |
| Focused Spell |
Feats
| Any five metamagic feats | You can convert spells or spell slots into a blast of pure magical energy |
| Fortify Spell |
CArcane
| - | You can increase the effective caster level of your spell to better overcome spell resistance |
| Ghost Magic |
Feats
| Wisdom 15+, any metamagic feat | Your spells exist on the prime material and ethereal planes simultaneously and can reliably affect incorporeal targets |
| Ghost Spell |
PGtWBS
| - | You can cast spells into the Ethereal Plane |
| Ghost-Touch Spell |
Ghostwalk
| - | You can cast damaging spells that only harm ghosts |
| Grow Spell |
Feats
| Enlarge Spell | You can cast spells that affect more targets than normal |
| Guided Spell |
Dragon Compendium
| - | Yourranged touch spell can ignore cover and concelment and persist until it strikes its target |
| Heighten Spell |
PHB
| - | You can raise the level of spells you cast to give them the benefits of being higher in level |
| Hidden Spell |
Feats
| Silent Spell, Still Spell | You can cast spells that are more difficult to identify or dispel |
| Hide Spell |
RR
| - | You can cast evocation spells that are invisible and inaudible |
| High Magic |
Feats
| Spellcraft 10+ ranks, spellcaster level 9th+. | You may suffer Constitution damage to power metamagic feat level adjustments |
| Holy Lattice |
Feats
| Any two metamagic feats | You can make a damage dealing spell more potent against evil creatures |
| Ice Lattice |
Feats
| Any two metamagic feats | You can enhance a damage dealing spell to deal additional cold damage |
| Identify Elixir |
Feats
| Brew Potion, any metamagic feat, Craft: Alchemy 8+ ranks | You can flawlessly identify magical and nonmagical potions, elixirs, poisons, and other similar substances |
| Identify Item |
Feats
| Intelligence 17+, Wisdom 15+, any three metamagic feats, Spellcraft 12+ ranks | You can cast identify at will, taking half the normal time and using no material components |
| Imbue Weapon |
Feats
| BAB +3 or higher, Weapon Focus (Any), spellcaster level 1st+ | You can cast touch spells through a melee weapon |
| Improved Imbue Weapon |
Feats
| Imbue Weapon | You can cast touch spells through a ranged weapon |
| Imbued Healing |
CChampion
| Ability to cast conjuration (healing) spells, access to one or more domains | You can add effects to your conjuration (healing) spells based upon your domains |
| Imbued Summoning |
PHB2
| Augment Summoning, Spell Focus (Conjuration) | Your summoned creatures can arrive with the benefit of ne of your touch spells |
| Imbued Spell |
Conjuration
| Any four metamagic feats | You can cast one spell and have it affect the targets of your next spell |
| Improvise Counterspell |
Feats
| Ability to cast arcane spells without preparation | You can counterpsell a spell by casting another spell at least two levels higher than the one being countered |
| Increased Arcane Affinity |
Feats
| Wisdom 15+, Arcane Affinity, wizard level st+ | You require less rest before preparing spells and can swap out spells during the day given enough time to do so |
| Infuse Reality |
SoI
| Arcane spellcaster level 1st+, ability to cast at least one illusion spell | You can make spells quasi-real by infusing shadow energy into them |
| Infuse Truth |
SoI
| Arcane spellcaster level 1st+, ability to cast at least one illusion spell | Your illusion spells can affect undead and other creatures normally immune to them |
| Invisible Spell |
Cityscape
| Any metamagic feat | You can cast spells that have no visual effects |
| Light Lattice |
Feats
| Any two metamagic feats | You can enhance your area spells with daylight |
| Lightning Lattice |
Feats
| Any two metamagic feats | You can enhance a damage dealing spell to deal additional electricity damage |
| Lingering Spell |
CoR
| - | Your instantaneous damage dealing energy spells deal an additional 1d6 energy damage on the next round |
| Lord of the Uttercold |
CArcane | Energy Substitution (Cold), Knowledge: the Planes 9+ ranks, ability to cast a spell with the cold descriptor | Half the damage of your cold spells is negative energy damage |
| Mask Signature |
Feats
| Any three metamagic feats | You can remove one aspect from spells you cast |
| Masters of the Past |
Feats
| Wisdom 13+, necromancy specialist wizard level 3rd+ | Your spells are more effective against ancestors, ghosts, incorporeal creatures, and spirits |
| Maximize Spell |
PHB
| - | Your spells can have their variable numeric elements maximized |
| Mirrorsight | Feats
| Wisdom 13+, Craft Wondrous Item, Spellcfaft 6+ ranks, divination specialist wizard level 3rd+ | You can craft and use a blessed mirror to make your scrying spells more effective |
| Nonlethal Substitution |
BoED
| Any metamagic feat, Knowledge: Arcana 5+ ranks | You can convert energy damage dealing spells to deal nonlethal damage instead |
| Persistent Spell |
CArcane
| Extend Spell | You can make spells last for 24 hours |
| Piercing Cold |
Frostburn
| - | Your cold spells can deal damage to creatures normally resistant or immune to cold damage |
| Precise Touch |
BoEM3
| - | You can convert area spells to single-target touch spells |
| Purify Spell |
BoED
| Any good alignment | You can give spells the good descriptor and make them deal no damage to good creatures |
| Quicken Spell |
PHB
| - | You can cast spells as swift actions |
| Rapid Spell |
CDivine
| - | You can cast spells with long casting times more quickly |
| Reach Spell |
CDivine
| - | You can cast touch spells as ranged touch spells |
| Ready Spell |
Feats
| Constitution 13+, Concentration + ranks, spellcaster level 5th+ | You can cast spells and "hold" them to be released later |
| Reaping Spell |
CoR
| Any evil alignment | Creatures killed by your spells cannot be raised, reincarnated, or resurrected; true resurrection only works half the time |
| Remote Casting |
Feats
| Any one metamagic feat, Spellcraft 6+ ranks, Survival 6+ ranks | You can cast burst, emanation, or spread spells without needing line of sight |
| Repeat Spell |
CArcane
| Any one metamagic feat | You can cast a spell that repeats in the next round |
| Restrain Spell |
DMPI | Spellcraft 8+ ranks | You can inflict nonlethal damage with your spells |
| Retributive Spell |
CMage | - | You can cast a spell that you can later release against a creature that harms you |
| Sacred Spell |
FP | - | Half of the damage dealt by your divine spells can be from divine power |
| Sanctum Spell |
CArcane
| Any metamagic feat | You can cast spells that are more effective in your sanctum |
| School Focus |
Feats
| Knowledge: Arcana 6+ ranks, Spellcraft 6+ ranks, generalist wizard level 3rd+ | You can prepare one spell per day from your chosen school of magic at a level lower than normal |
| Sculpt Spell |
Cityscape
| Any metamagic feat | You can alter the area of your spells |
| Searing Spell |
Sandstorm
| - | Your fire spells can overcome fire resistance and fire immunity |
| Selective Spell |
Shining South
| Any metamagic feat | You can designate one creature to be not affected by your area effect spell |
| Shunt Focus |
PGtWBS
| - | You can cast personal spells on others as touch spells |
| Sickened Spell |
Feats
| Pox Magic | You can spells that sicken those affected by them |
| Silent Spell |
PHB
| - | You can cast spells omitting the verbal components |
| Smiting Spell |
PHB2 | BAB +1, caster level 1st+ | You can cast touch spells through a weapon or ammunition |
| Song of the Dead |
Dragon Compendium | - | Your mind-affecting spells can affect undead, but cannot affect other creatures |
| Sorcerous Quicken |
Feats
| Charisma 15+, any two metamagic feats, spellcaster level 9th+, ability to cast spells without preparation | Once per day you can cast a spell as a free action |
| Specialist Dispelling |
RR2
| Specialist wizard level 1st+ | You can counterspell using prepared spells from your specialty school |
| Spell Chain |
PoM
| Quicken Spell | You can chain two or more spells together into one powerful arcane casting |
| Split Ray |
CArcane
| Any metamagic feat | Your ray spells can create an additional ray |
| Still Spell |
PHB
| - | You can cast spells omitting the somatic components |
| Strafing Spell |
DMPI
| - | You can expand the range of creatures affected by a cone or line spell |
| Submerged Spell |
Feats
| - | You can cast a spell so that it works underwater |
| Sudden Empower |
CArcane
| Any metamagic feat | You can cast an Empowered spell once per day |
| Sudden Energy Affinity |
MH
| Energy Affinity | You can cast an Energy Affinity spell once per day |
| Sudden Extend |
CArcane
| - | You can cast an Extended spell once per day |
| Sudden Maximize |
CArcane
| Any metamagic feat | You can cast a Maximized spell once per day |
| Sudden Quicken |
CArcane
| Quicken Spell, Sudden Empower, Sudden Extend, Sudden Maximize, Sudden Silent, Sudden Still | You can cast a Quickened spell once per day |
| Sudden Silent |
CArcane
| - | You can cast a Silent spell once per day |
| Sudden Still |
CArcane
| - | You can cast a Still spell once per day |
| Sudden Widen |
CArcane
| - | You can cast a Widened spell once per day |
| Superior Divine Lattice |
Feats
| - | You can cast damage dealing spells that do more damage against evil outsiders and undead |
| Thunder Lattice |
Feats
| Any two metamagic feats | You can enhance a damage dealing spell to deal additional sonic damage |
| Transdimensional Spell |
CArcane
| - | Your spells can affect creatures on the Ethereal Plane, Plane of Shadow, and that are within extradimensional spaces |
| Twin Spell |
CArcane
| Any metamagic feat | You can cast a spell that takes effect two times simultaneously |
| Umbral Spell |
DotU
| - | Your spells gain the darkness descriptor and can dispel spells with the light descriptor |
| Unholy Lattice |
Feats
| Any two metamagic feats | You can make a damage dealing spell more potent against good creatures |
| Violate Spell |
BoVD
| Evil alignment | Adds evil descriptor to a spell and transforms some of its damage to vile damage |
| Widen Spell |
PHB
| - | You can double the numerical elements of a spell's area |
| Wounding Spell |
LEoF
| Empower Spell, Knowledge: History 4+ ranks | Your damaging spells can inflict bleeding wounds that cause continuing damage |
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