Tuesday, February 4, 2025

Fallen Empire: Races - Dwarves

Dwarves

This is an alternate set of rules for dwarves. Dwarves in the Fallen Empire setting all come from a handful of dwarven clans, reflected in their varied starting bloodgift feats, as outlined below. Since the Fallen Empire setting does not use favored classes, there is no favored class defined for this variant version of dwarves, but if there were, it would be the fighter class.

Dwarven Racial Traits
  • +2 Constitution, -2 Charisma.

  • Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.

  • Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).

  • Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.

  • Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.

  • Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).

  • +2 racial bonus on saving throws against poison.

  • +2 racial bonus on saving throws against spells and spell-like effects.

  • +1 racial bonus on attack rolls against orcs and goblinoids.

  • +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.

  • +2 racial bonus on Appraise checks that are related to stone or metal items.

  • +2 racial bonus on Craft checks that are related to stone or metal.

  • Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

  • Dwarven Bonus Feat: To represent their family heritage, dwarves gain a single bonus feat, selected from the following list. The character must meet all prerequisites for the feat: Blood of Kings, Deepblood, Drakeblood, Flameborn Sorcery, Forgeblood, Seaborn Sorcery, Skyborn Sorcery, Stoneblood, Stoneborn Sorcery, Warborn Dwarf

Home     Fallen Empire

No comments:

Post a Comment