Half-Elven Racial Traits
- Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size.
- Half-elf base land speed is 30 feet.
- Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
- Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- +1 racial bonus on Listen, Search, and Spot checks.
- +2 racial bonus on Diplomacy and Gather Information checks.
- Elven Blood: For all effects related to race, a half-elf is considered an elf.
- Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic).
- Versatility: Half-elves may add +2 to any one ability score, but they must subtract -2 from another ability score. (If they add +2 to their Strength score, they must subtract -2 for two other ability scores). Alternatively, a half-elf may choose one of the following feats as a bonus feat. The character must meet all prerequisites to take one of these feats: Bonding, Bane Elf, Blood Elf, Death Elf, Earth Elf, Faith Elf, Feign Elf, Fire Elf, Forsaken Elf, Gray Elf, High Elf, Keebler Elf, Lifegiver Elf, Mercy Elf, Moon Elf, Pain Elf, Pale Elf, Red Elf, Star Elf, True Elf, War Elf, Water Elf, Wind Elf, Windrider Elf, Fæy Blood, Grace of the Fæy, Mark of the Fæy, Natural Birth Gift.
Home Fallen Empire
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