Tuesday, January 4, 2011

General Rules: Feats - Seaborn Sorcery

Seaborn Sorcery [Prime Bloodgift, Dwarf] (from AEG's Feats)
You are from the Seegeboren clan and your sorcery comes from elemental water, and not dragons.
   Prerequisites: Strength 13+, dwarf.
   Benefit: You may use your Strength modifier instead of your Charisma modifier for all spell-oriented effects that use an ability modifier. This includes determining bonus spells per day, saving throw DCs, and the maximum level of spells you can learn. You may never learn spells from the school of illusion.
   Special: This feat can only be chosen at 1st level, during character creation. A character can have no more than one 1st-level bloodgift.

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