- Smite Law (Su): Once per day, an anarchic creature can make a normal attack to deal additional damage equal to it's Hit Die total (maximum of +20) against a lawful opponent.
|Hit Dice||Damage Reduction||Fast Healing|
1 - 3
4 - 7
8 - 11
- Darkvision with a range of 60 feet.
- Acid, cold, electricity, fire, and sonic resistance 5.
- Immunity to polymorphing and petrification.
- Fast healing (see the table to the right).
- Damage resistance (see the table to the right)
Abilities: Same as the base creature, but Intelligence is at least 3.
Skills: Same as the base creature. All anarchic creatures speak Anarchic.
Feats: Same as the base creature.
Climate/Terrain: Any land and underground.
Organization: Same as the base creature.
Challenge Rating: Variable (see below):
Up to 3
|Same as base creature|
3 to 7
|Base creature +1|
|Base creature +2|
Alignment: Always chaotic (any).
Advancement: Same as the base creature.
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