Anarchic Creature (from the
Manual of the Planes)
Anarchic creatures dwell in the planes of chaos, the realms of disorder. Although they may resemble creatures from the Three worlds, they appear less finished, their features more rough and uneven, their fur or scales blotched and tattered, their appearance more ragged and horrific. They are also called the Unfinished, and some say they were first drafts abandoned to the roiling planes of chaos by forgotten creators.
"Anarchic" is a template that can be added to any corporeal aberration, animal, dragon, fæy, giant, humanoid, magical beast, monstrous humanoid, plant, or vermin of good or neutral alignment. Animals or vermin become magical beasts, but otherwise the creature type is unchanged. it gains the subtype "chaotic". Anarchic creatures encountered in the Three Worlds have the "extraplanar" subtype. An anarchic creature uses all of the base creature's abilities except as noted here.
Hit Dice: Same as the base creature.
Speed: Same as the base creature.
Armor Class: Same as the base creature.
Attacks: Same as the base creature.
Damage: Same as the base creature.
Special Attacks: An anarchic creature retains all the special abilities of the base creature and also gains the following ones:
- Smite Law (Su): Once per day, an anarchic creature can make a normal attack to deal additional damage equal to it's Hit Die total (maximum of +20) against a lawful opponent.
Hit Dice | Damage Reduction | Fast Healing |
1 - 3
|
-
|
-
|
4 - 7
|
-
|
1
|
8 - 11
|
15
|
3
|
12+
|
5/+1
|
5
|
Special Qualities: An anarchic creature retains all the special qualities of the base creature, and also gains the following ones:
- Darkvision with a range of 60 feet.
- Acid, cold, electricity, fire, and sonic resistance 5.
- Immunity to polymorphing and petrification.
- Fast healing (see the table to the right).
- Damage resistance (see the table to the right)
If the base creature already has one or more of these special qualities, use the better value.
Saves: Same as the base creature.
Abilities: Same as the base creature, but Intelligence is at least 3.
Skills: Same as the base creature. All anarchic creatures speak Anarchic.
Feats: Same as the base creature.
Climate/Terrain: Any land and underground.
Organization: Same as the base creature.
Challenge Rating: Variable (see below):
Hit Dice | CR |
Up to 3
| Same as base creature |
3 to 7
| Base creature +1 |
8+
| Base creature +2 |
Treasure: Same as the base creature.
Alignment: Always chaotic (any).
Advancement: Same as the base creature.
Home Three Worlds Monsters
No comments:
Post a Comment