Sunday, January 2, 2011

Campaign Design - Spells: Summon Monster VIII

Summon Monster VIII (adapted from the Player's Handbook)
Conjuration (Summoning)[see text]

Components: V, S, F/DF
Casting Time: 1 full round
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One or more summoned creatures, no two of which can be more than 30 feet apart
Duration: 1 round per caster level (D)
Saving Throw: None
Spell Resistance: No

This spell summons one or more extraplanar creatures (typically outsiders, elementals, or magical beasts native to another plane). This spell summons one creature from the 8th level list, 1d3 creatures from the 7th level list, or 1d4+1 creatures from a lower level list. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, shadow, or water creature, it is a spell of that type.

When an arcane spellcaster scribes this spell in their spellbook (as a wizard does) or chooses this spell as a known spell (as a sorcerer does), they must select two types of creatures from the following list: anarchic, aquan, auran, axiomatic, celestial, fiendish, fioð, ice, ísern-souled, ignan, magma, ooze, shadow, smoke, and terran. When the caster uses this spell, they may summon creatures that either have one of the applicable templates or that are drawn from one of the two applicable lists.

Evil arcane casters and necromancers can also choose bone, corpse, or corrupted creatures as one or both of the two types of creatures they can summon using summon monster spells.

An arcane caster who uses a spellbook, such as a wizard, can scribe this spell into their spellbook multiple times, and each time they do so, they may select two more types of creatures to be able to summon. Similarly, a spontaneous spellcaster who has a limited selection of spells known, such as a sorcerer, may select this spell as a "known spell" multiple times and every time they do so, they may also select two more types of creatures to be able to summon. The only limit to the number of times a spellcaster could scribe this spell into their spellbook or select this spell as one of their "spells known" is the number of types of creatures that can be summoned.

Some arcane spellcasters are constrained in their choices. An elemental-blooded or genie-blooded character must select creatures of their own element with one of their first two choices of creature type, and may never select the opposing element as one of the types of creatures they can summon. Sûl-blooded characters that have a breath-weapon that deals elemental energy damage must select creatures of that element with one of their first two choices of creature type. A celestial-blooded character must select celestial creatures as one of their first two choices, and a fiend-blooded character must select fiendish creatures as one of their first two choices.

Note that an arcane spellcaster's selection of which types of creatures they can summon with this particular summon monster spell only applies to this particular summon monster spell. If the spellcaster scribes or selects a different level summon monster spell, they may select two different types of creatures to be able to summon, subject to the usual limitations. The spellcaster may, of course, choose to select the same types of creatures to be able to summon with their new spell. For example, a wizard scribes summon monster I into their spellbook, choosing to be able to summon celestial and ice creatures with that spell. Later, the same spellcaster scribes summon monster II into their spellbook, and this time he elects to be able to summon aquan and terran creatures with that spell. When the wizard casts summon monster I, he may summon celestial and ice creatures, but not aquan or terran creatures, and when he casts summon monster II, he may summon aquan and terran creatures, but not celestial or ice creatures. If he chooses to scribe summon monster I in his spellbook a second time, he may choose to be able to summon two different types of creatures with that spell, but this will not expand the range of creatures he can summon using summon monster II. To expand the range of creatures he could summon with summon monster II, he would need to scribe summon monster II in his spellbook for a second time.

Unlike arcane casters, divine spellcasters ability to summon creatures is determined by their celestial or infernal patron, as detailed below:

Creatures Summonable by Divine Casters Devoted to the Lords of Heaven
  • Aíne's clerics and favored souls can summon celestial creatures and either anarchic or axiomatic creatures.
  • Brid's clerics and favored souls can summon anarchic and celestial creatures.
  • Caire's clerics and favored souls can summon anarchic and celestial creatures.
  • Eiur's clerics and favored souls can summon celestial and fioð creatures.
  • Forseti's clerics and favored souls can summon axiomatic and celestial creatures.
  • Füllar's clerics and favored souls can summon anarchic, axiomatic, celestial, and fiendish creatures.
  • Heim's clerics and favored souls can summon axiomatic and celestial creatures.
  • Hler's clerics and favored souls can summon anarchic and aquan creatures.
  • Hlín's clerics and favored souls can summon celestial and ignan creatures.
  • Hœnir's clerics and favored souls can summon axiomatic and ísern-souled creatures.
  • Lódur's clerics and favored souls can summon anarchic and shadow creatures.
  • Rúadan's clerics and favored souls can summon axiomatic and celestial creatures.
  • Syfa's clerics and favored souls can summon celestial and fioð creatures.
  • Þunor's clerics and favored souls can summon anarchic and auran creatures.
  • Tiwas' clerics ad favored souls can summon axiomatic and celestial creatures.
  • Vali's clerics and favored souls can summon anarchic creatures using summon monster spells. Vali's clerics and favored souls may also use the summon nature's ally lists when summoning creatures with summon monster spells.
  • Woda's clerics and favored souls can summon anarchic, axiomatic, and celestial creatures.
  • Wünd's clerics and favored souls can summon tempered and terran creatures. Dwarven clerics and favored souls devoted to Wünd can also summon hammerstruck creatures.
  • Yng's clerics and favored souls can summon auran and celestial creatures.

Creatures Summonable by Divine Casters Devoted to the Lords of Hell

On the lists below, "templated creatures" are summoned as the normal creature with the applicable template added. These creatures must be summoned as templated creatures, and may not be summoned in their base form. All summoned creatures have the same alignment as the base creature except as specifically noted in the tables below and as follows: Anarchic creatures are always chaotic, axiomatic creatures are always lawful, celestial creatures are always good, and fiendish creatures are always evil. Bone, corpse, and corrupted creatures are always evil.

The venom of venomous creatures deals damage as normal except as follows: The venom of anarchic creatures always inflicts Wisdom damage, the venom of axiomatic creatures always inflicts Strength damage, the venom of celestial creatures always deals Dexterity damage, and the venom of fiendish creatures always deals Constitution damage.

The spell conjures one of the creatures from the 8th-level list below. You choose which kind of creature to summon, and you can change that choice each time you cast the spell.

Summon Monster, 8th Level List
Templated CreaturesDinosaur - Triceratops
Dinosaur - Tyrannosaurus Rex
Dire Bear
Dire Tiger
Monstrous Centipede, Colossal
Monstrous Spider, Gargantuan Hunter
Monstrous Spider, Gargantuan Webspinner
Squid, Giant 1
Whale, Chacalot 1
AnarchicSlaad - Gray
AquanElemental, Greater - Water
Paraelemental, Greater - Ooze
AuranElemental, Greater - Air
Elemental, Greater - Storm
Paraelemental, Greater - Smoke
AxiomaticInevitable - Zelekhut
Formian - Myrmarch
CelestialFirre
Lillend
CorpseNecromental, Huge - Air
Necromental, Huge - Earth
Necromental, Huge - Fire
Necromental, Huge - Storm
Necromental, Huge - Water
FiendishDæmon - Marrænodæmon
Dæmon - Plague Angel
Dæmon - Yagnodæmon
Demon - Aspect of Belial 2
Demon - Aspect of Tuni 3
Darkling Sentinel
Demon - Vrock
Devil - Cornugon
Feral (pack of 15)
Mælephaunt
Savant Hydra
Shackledeath
Ice Paraelemental, Greater - Ice
IgnanElemental, Greater - Fire
Paraelemental, Greater - Magma
Paraelemental, Greater - Smoke
Isern-SouledStone Golem
ShadowDream Wraith
TerranElemental, Greater - Earth
Paraelemental, Greater - Magma
Paraelemental, Greater - Ooze
1 Can only be summoned into an aquatic or watery environment
2 Can only be summoned by clerics and favored souls devoted to Belial
3 Can only be summoned by clerics and favored souls devoted to Tuni

Alternatively, the spell can conjure 1d3 of the creatures from the 7th-level list below. You choose which kind of creatures to summon, and you can change that choice each time you cast the spell.

Summon Monster, 7th Level List
Templated CreaturesDinosaur - Megaraptor
Elephant
Girallon
Monstrous Scorpion, Huge
Octopus, Giant 1
Whale, Baleen 1
Will-o-Wisp 2
AnarchicSlaad - Blue
Slaad - Green
AquanElemental, Huge - Water
Genie - Marid
Paralemental, Huge - Ooze
Tojanida, Elder 1
AuranArrowhawk, Elder
Elemental, Huge - Air
Elemental, Huge - Storm
Invisible Stalker
Paraelemental, Huge - Smoke
AxiomaticFormian - Armadon
CelestialGuardinal - Avoral
Justice Archon
Movanic Deva
CorpseBleakborn
Flesh Golem
Necromental, Large - Air
Necromental, Large - Earth
Necromental, Large - Fire
Necromental, Large - Storm
Necromental, Large - Water
FiendishAbishai - Red
Dæmon - Piscodæmon
Demon - Arrow
Demon - Babau
Demon - Leonine
Demon - Palrethee
Demon - Solamith
Demon - Succubus
Demon - Zovvut
Devil - Hamatula
Devil - Malebranche
Devil - Narzugon
Grotesque Herder
Raksasha
Vaporighu
FioðPixie (no special arrows)
Füllar 3Rilmani - Ferrumach
IceImmoth
Paraelemental, Huge - Ice
IgnanElemental, Huge - Fire
Genie - Efreeti
Paraelemental, Huge - Magma
Paraelemental, Huge - Smoke
Salamander, Noble
ShadowEphemera - Ecalypse
Glimmerskin
Umbral Gloom
TerranDune Stalker
Elemental, Huge - Earth
Galeb Duhr
Paraelemental, Huge - Magma
Paraelemental, Huge - Ooze
Genie - Dao
Stone Strider
1 Can only be summoned into an aquatic or watery environment
2 Can only be summoned as an anarchic, axiomatic, celestial, or fiendish creature
3 Can only be summoned by clerics and favored souls devoted to Füllar

Alternatively, the spell can conjure 1d4+1 of the creatures from one of the lists below. You choose which kind of creatures to summon, and you can change that choice each time you cast the spell.

Summon Monster, 6th Level List
Templated CreaturesBear, Polar
Catoblepas
Constrictor, Giant
Dinosaur - Elamosaurus 1
Dire Lion
Monstrous Centipede, Gargantuan
Monstrous Spider, Huge Hunting
Monstrous Spider, Huge Webspinner
Rhinoceros
Whale - Orca 1
AnarchicChaos Beast
Nishruu
Slaad - Red
Windscythe
AquanElemental, Large - Water
Genie - Janni
Paraelemental, Large - Ooze
AuranElemental, Large - Air
Elemental, Large - Storm
Genie - Djinn
Genie - Janni
Paraelemental, Large - Smoke
AxiomaticFormian - Taskmaster
CelestialEladrin - Bralani
CorpseCinderspawn
FiendishAbishai - Blue
Abishai - Green
Abyssal Lamprey
Belker
Breathdrinker
Dæmon - Canodæmon
Dæmon - Corruptor of Fate
Dæmon - Grisly Minstrel
Dæmon - Mezzodæmon
Demon - Armanite
Demon - Fire
Demon - Ice
Demon - Uridezu
Devil - Amnizu
Devil - Barbazu
Devil - Bezekira
Devil - Coal
Devil - Erinyes
Devil - Gulthir
Devil - Kyton
Devil - Obsidian
Devil - Osyluth
Devil - Spiked
Xill
Windscythe
IceParaelemental, Large - Ice
IgnanElemental, Large - Fire
Genie - Janni
Inferno Spider
Paraelemental, Large - Magma
Paraelemental, Large - Smoke
ShadowDream Folk
Voidwraith
TerranElemental, Large - Earth
Genie - Janni
Paraelemental, Large - Magma
Paraelemental, Large - Ooze
Xorn, Average
1 Can only be summoned into an aquatic or watery environment

Summon Monster, 5th Level List
Templated CreaturesBear, Brown
Crocodile, Giant
Dinosaur - Deinonychus
Dire Ape
Dire Boar
Dire Wolverine
Griffon
Monstrous Scorpion, Huge
Sea Cat 1
Shark, Huge 1
Stag Beetle, Giant
Tiger
Veserab
AquanElemental, Medium - Water
Paraelemental, Medium - Ooze
Tojanida, Adult 1
Triton
AuranArrowhark, Adult
Elemental, Medium - Air
Elemental, Medium - Storm
Paraelemental, Medium - Smoke
Sylph
AxiomaticMercane
Modron - Pentadrone
CelestialHound Archon
Lupinol
Ravid
Sliver
CorpseMummy
Necromental, Medium - Air
Necromental, Medium - Earth
Necromental, Medium - Fire
Necromental, Medium - Storm
Necromental, Medium - Water
Wight
FiendishAbishai - Black
Abishai - White
Achaierai
Barghest, Greater
Demon - Air
Demon - Ash
Demon - Earth
Demon - Jovoc
Demon - Water
Demon - Yolchol
Devil - Glass
Devil - Heartclutch
Devil - Spinagon
Half-Fiend - Drægloth
Half-Fiend - Durzagon
Marrash
Myrlochar
Nightmare
Skiver
FioðSylph
IceParaelemental, Medium - Ice
IgnanElemental, Medium - Fire
Paraelemental, Medium - Magma
Paraelemental, Medium - Smoke
Rast
Salamander, Average
Isern-SouledDwarf Ancestor
ShadowEnergon - Xag-ya
Energon - Xeg-yi
Shadow Mastiff
TerranElemental, Medium - Earth
Paraelemental, Medium - Magma
Paraelemental, Medium - Ooze
1 Can only be summoned into an aquatic or watery environment

Summon Monster, 4th Level List
Templated CreaturesBlink Dog
Blood Horse 1
Dire Wolf
Eagle, Giant
Lion
Monstrous Spider, Large Hunting
Monstrous Spider, Large Webspinner
Owl, Giant
Praying Mantis, Giant
Shark, Large 2
Viper, Huge
Wasp, Giant
AquanMephit - Ooze
Mephit - Water
Tojanida, Juvenile 2
AuranArrowhawk, Juvenile
Gingwatzim - Maronzim
Mephit - Air
Mephit - Dust
Stormchild
AxiomaticFormian - Warrior
Modron - Quadrone
Modron - Winged Quadrone
CelestialArcadian Avenger
Cervidal
CorpseGhast
FiendishDæmon - Skerodæmon
Dæmon - Spiked Chain
Dæmon - Sword
Dæmon - Voor
Demon - Abyssal Eviscerator
Demon - Abyssal Ravager
Demon - Carnage
Demon - Gadacro
Demon - Quasit
Demon - Skulvyn 2
Devil - Advespa
Devil - Imp, Choleric
Devil - Imp, Melancholic
Devil - Imp, Phlegmatic
Devil - Imp, Sanguine
Devil - Sand
Howler
Stench Toad
Yeth Hound
Wrackspawn
FioðSatyr (without pipes)
IceIce Serpent
Mephit - Ice
IgnanFire Bat
Magmin
Mephit - Fire
Mephit - Magma
Mephit - Steam
Isern-SouledAnimated Object, Large - Statue
Mirror Master 3Nerra - Kalaveem
ShadowAllip
Ephemera - Dusk Beast
Ethereal Filcher
TerrranGore Mole
Mephit - Earth
Mephit - Salt
Stonechild
Xorn, Minor
1 Can only be summoned as an anarchic, fiendish, or shadow creature
2 Can only be summoned into an aquatic or watery environment
3 Only a member of the Mirror Master prestige class may summon Mirror Master creatures

Summon Monster, 3rd Level List
Templated CreaturesApe
Bear, Black
Bison
Boar
Constrictor
Crocodile
Dire Badger
Dire Bat
Dire Weasel
Hippogriff
Horse, Heavy
Monstrous Centipede, Huge
Tree Troll
Viper, Large
Wolverine
AnarchicBacchæ
Windrazor
AquanElemental, Small - Water
Elemental, Small - Storm
Paraelemental, Small - Ooze
AuranElemental, Small - Air
Gingwatzim - Eoluzim
Gingwatzim - Gægzim
Paraelemental, Small - Smoke
AxiomaticModron - Tridrone
CelestialCoure Eladrin
Lantern Archon
Musteval Guardinal
CorpseDessicator
Necromental, Small - Air
Necromental, Small - Earth
Necromental, Small - Fire
Necromental, Small - Storm
Necromental, Small - Water
FiendishDæmon - Axe
Dæmon - Crossbow
Dæmon - Pick
Demon - Abyssal Maw
Demon - Abyssal Skulker
Demon - Dretch
Devil - Imp
Hell Hound
Planetouched - Fey'ri
Planetouched - Tanarukk
Vargouille
Windrazor
IceParaelemental, Small - Ice
IgnanAzer
Elemental, Small - Fire
Paraelemental, Small - Magma
Paraelemental, Small - Smoke
Salamander - Flamebrother
Thoqqua
Isern-SouledAnimated Object, Medium - Statue
ShadowEthereal Marauder
TerranElemental, Small - Earth
Paraelemental, Small - Magma
Paraelemental, Small - Ooze
Stone Spike
Thoqqua

Summon Monster, 2nd Level List
Templated CreaturesBee, Giant
Bombardier Beetle, Giant
Dog, Riding
Eagle
Hyena
Monstrous Centipede, Large
Monstrous Scorpion, Medium
Monstrous Spider, Medium Hunting
Monstrous Spider, Small Webspinner
Shadovig 1
Shark, Medium 2
Squid 2
Viper, Medium
Wolf
AnarchicPlanetouched - Chaond
AuranGingwatzim - Pakim
AxiomaticModron - Duodrone
Planetouched - Zenythri
FiendishDæmon - Arrow
Devil - Lemure
Howler Wasp
FioðFetid Fungus
Grig
Gith 3Githyaki
Githzerai
Isern-SouledAnimated Object, Small - Statue
Bladeling
Clockwork Mender
Mirror Master 4Nerra - Varoot
ShadowEther Scarab
Shadowraven
1 Can only be summoned as an anarchic, axiomatic, fiendish, or shadow creature
2 Can only be summoned into an aquatic or watery environment
3 A spellcaster must specifically select "Gith" as one of their choices of summonable creatures to be able to summon Gith creatures
4 Only a member of the Mirror Master prestige class may summon Mirror Master creatures

Summon Monster, 1st Level List
Templated CreaturesBadger
Dire Rat
Dog
Fire Beetle, Giant
Hawk
Monkey
Monstrous Centipede, Medium
Monstrous Scorpion, Small
Monstrous Spider, Small Hunting
Monstrous Spider, Small Webspinner
Octopus 1
Owl
Porpoise 1
Raven
Viper, Small
AnarchicBariaur
AquanPlanetouched - Water Genasi
AuranPlanetouched - Air Genasi
AxiomaticFormian - Worker
Modron - Messenger Monodrone
Modron - Monodrone
CelestialBariaur
Planetouched - Aasimar
FiendishPlanetouched - Tiefling
IgnanPlanetouched - Fire Genasi
Isern-SouledAnimated Object, Tiny - Statue
TerranPlanetouched - Earth Genasi
1 Can only be summoned into an aquatic or watery environment

Arcane Focus: A tiny bag and a small (not necessarily lit) candle.

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