Sunday, January 2, 2011

Campaign Design - Spells: Necrotic Blast

Necrotic Blast (found in Spells & Spellcraft)
Necromancy [Evil]

Level: Duskblade 5, Sorcerer/Wizard 5
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: 20-foot-radius spread
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

This spell taps into the dark energies generated in fresh corpses as the creature's soul leaves the material prison. In order to cast this spell, there must be fresh humanoid corpses (no more than a week old) within the range of the spell. During the casting, the necrotic energies in the corpses are drawn into a ball between your hands. You then hurl the ball at your target, causing damage to all living creatures within a 20-foot radius.

Each corpse provides 1d6 damage (maximum of 10d6). The necrotic blast also automatically spoils food and water and corrupts holy water within the blast radius. One pound of food, one gallon of water, or one vial of holy water is ruined for each die of damage the necrotic blasts inflicts.

Negative energy protection provides protection from the spell. Undead caught within the blast are healed, gaining a number of hit points equal to the damage rolled (up to their maximum).

Arcane material component: A translucent gemstone of any sort worth at least 50 shillings.

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