Serial Dream (from
School of Illusion)
Illusion (Phantasm, Message) [Mind-Affecting]
Level: Bard 6,
Sorcerer/Wizard 7
Components: V, S, M
Casting Time: 1 minute or longer (see text)
Range: Unlimited
Target, Effect, or Area: One living creature
Duration: Permanent or 1 week per caster level (see text)
Saving Throw: None
Spell Resistance: Yes
At the beginning of this spell, you must write down the target's name or some title that leaves no doubt as to the target's identity. The target must not have more Hit Dice than you for the spell to take effect. You also choose a task or condition that must be fulfilled by the target of the spell, and create a dream which directs the target to accomplish this task or condition. It typically takes 1 minute or longer to compose the dream, and you control all details of it - when and where it seems to take place and what images of items or other people appear, though none may speak except you. The target then has this dream periodically until the task is accomplished or the condition is brought about. if the task is open-ended or the target cannot bring about the condition thought his own actions (such as "wait where you are" or 'defend the prince until he turns 18") the spell ends after 1 week per caster level. The spell immediately ends when the task or condition is accomplished.
When the spell is cast, you may choose one of two versions. In the first, the target has the dream each time he sleeps if he has not taken some action towards accomplishing the task since sleeping last. The target suffers no penalty - he is simply reminded nightly until the task is fulfilled. In the second version, the dream occurs once per week (roll randomly for the day) and each full day that the target passes during which the target does not seek to fulfill the condition or task in the dream he suffers 1d6 points of nonlethal damage which cannot be cured through normal or magical means. This nonlethal damage cannot exceed
9/
10 (90%) of the target's total maximum hit points. This damage begins to recover normally 1 day after the target once again takes some action to accomplish the task.
Creatures who do not sleep or dream are immune to this spell.
Material component: A special diamond-based ink costing not less than 100 shillings.
Home Three Worlds Spell List
No comments:
Post a Comment