Shockwave Strike (from
Relics & Rituals)
Evocation
Level: Cleric/Favored Soul 1,
Druid/Spirit Shaman 1,
Earth 1,
Strength 1
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One creature
Duration: Instantaneous
Saving Throw: Reflex partial
Spell Resistance: Yes
Shockwave strike allows you to use a bludgeoning melee weapon to attack a foe beyond the range of normal melee weapons. This attack is accomplished by striking the earth with a bludgeoning weapon and transmitting the force of the blow along the ground to the feet of your opponent. Upon completing the spell, the caster makes a ranged touch attack roll against a target within range. If the attack hits, damage is determined as if the blow were a normal melee attack, except that the blow cannot score a critical hit, deliver a
coup de grace, or transmit any special effects of the caster's strike (such as the
disruption power of some magical weapons). In addition to taking damage, the target must make a successful Reflex save or be knocked prone.
The force of a
shockwave strike cannot drop or climb a vertical surface. Range is calculated in a straight line along the ground, so it can be shortened by uneven terrain.
Home Three Worlds Spell List
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