Þunor's Clenched Fist (from the Player's Handbook; originally Bigby's Clenched Fist)
Evocation [Force]
Level: Barbarian 8,
Sorcerer/Wizard 8,
Strength 8
Components: V, S, F/DF
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: 10-foot hand
Duration: 1 round per caster level (D)
Saving Throw: None
Spell Resistance: Yes
Þunor's clenched fist creates a Large magic hand that appears between you and one opponent. This floating, disembodied hand then moves to remain between the two of you, regardless of where you move or how the opponent tries to get around it, providing cover (+4 AC) for you against that opponent. The
clenched fist can interpose itself, push, or strike one opponent that you select. The floating hand can move as far as 60 feet and can attack in the same round. Since this hand is directed by you, its ability to notice or attack invisible or concealed creatures is no better than yours.
The hand attacks once per round, and its attack bonus equals your caster level + your Intelligence, Wisdom, or Charisma modifier (for a wizard, cleric, or sorcerer, respectively), +11 for the hand’s Strength score (33), -1 for being Large. The hand deals 1d8 + 11 points of damage on each attack, and any creature struck must make a Fortitude save (against this spell’s save DC) or be stunned for 1 round. Directing the spell to a new target is a move action.
The
clenched fist can also bull rush an opponent as
forceful hand does, but at a +17 bonus on the Strength check (+11 for Strength 33, +4 for being Large, and a +2 bonus for charging, which it always gets).
A
clenched fist is 10 feet long and about that wide with its fingers outstretched. It has as many hit points as you do when you’re undamaged, and its Armor Class is 20 (-1 size, +11 natural). It takes damage as a normal creature, but most magical effects that don’t cause damage do not affect it.
The
clenched fist never provokes attacks of opportunity from opponents. It cannot push through a
wall of force or enter an
antimagic field, but it suffers the full effect of a
prismatic wall or
prismatic sphere. The
clenched fist makes saving throws as its caster.
Disintegrate or a successful
dispel magic destroys it.
Any creature weighing 2,000 pounds or less that tries to push past the hand is slowed to half its normal speed. The hand cannot reduce the speed of a creature weighing more than 2,000 pounds, but it still affects the creature’s attacks. Directing the spell to a new target is a move action.
Arcane focus: A soft glove.
Home Three Worlds Spell List
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