Infernal Power: Halpas.
Rage (Ex): The unholy warrior may enter a barbarian rage once per day. In a rage, an unholy warrior temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the unholy warrior’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are). While raging, an unholy warrior cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. An unholy warrior cannot prematurely end his rage. At the end of the rage, the unholy warrior loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter.
Enhanced Move (Ex): The unholy warrior's anger propels him into combat, granting a +5 foot bonus to his movement.
Rabid Frenzy (Su): The unholy warrior is too angry to die. He may continue to remain conscious and fight until his negative hit points exceed his Constitution score. Once the unholy warrior reaches a negative total equal to his Constitution, he dies immediately. A character reduced below -10 hit points may only take partial actions.
Home Unholy Warrior Domains Three Worlds Lords of Hell
Halpas
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