Wounding Spell [Metamagic]
Because you have studied the cruel arts of the Athalantan magelords of old, you know how to cast spells that cause terrible bleeding wounds.
Prerequisites: Empower Spell, Knowledge: History 4+ ranks.
Benefit: When affected by this feat, a spell that deals damage to a creature also inflicts a bleeding wound that does not heal normally. On each subsequent round, the victim loses 1 hit point at the beginning of your turn. The continuing hit point loss can be stopped with a Heal check (DC equal to the spell's save DC, or the save DC it would otherwise have had in the case of a spell with no save), a cure spell, or a heal spell. You cannot apply this feat to a spell that does not deal damage. A wounding spell uses up a spell slot two levels higher than the spell's actual level.
Home General Rules Metamagic Feats
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