Monday, January 3, 2011

General Rules: Monsters - Iguana

Iguana (from Dragon Magazine #341)
Tiny Animal

Hit Dice: ½d8 (2 hit points)
Initiative: +2
Speed: 20 feet, climb 20 feet
Armor Class: 14 (+2 size, +2 Dexterity); touch 14, flat-footed 12
BAB/Grapple: +0/-12
Attack: Bite +4 melee (1d4-4, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +4 melee (1d4-4, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 2½ feet by 2½ feet/0 feet
Special Attacks: None
Special Qualities: Low-light vision
Saves: Fortitude +2, Reflex +4, Will +1
Abilities: Str 3, Int 1, Wis 12, Dex 15, Con 10, Cha 2
Skills: Balance +10, Climb +12, Hide +14, Listen +3, Move Silently +6, Spot +3
Feats: Skill Augmentation (Hide and Move Silently), Skill Augmentation (Listen and Spot), Weapon Finesse
Environment: Warm forests
Organization: Solitary
Challenge Rating:
Treasure: None
Alignment: Always neutral
Advancement: -

The iguana is native to jungles, but adapts well to other open environments. This lizard is adept at climbing trees and other objects to escape predators.

Combat
Iguanas prefer flight to combat, but they can bite painfully if there is no other option.

Skills: Iguanas have a +8 racial bonus to Balance checks. They have a +8 racial bonus to Climb checks. Iguanas use their Dexterity modifier instead of their Strength modifier for Climb checks. Iguanas can always take 10 on Climb checks even when rushed or threatened.

Iguanas as Familiars
Iguanas can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with iguana familiars gain a +3 bonus to Climb checks.

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