Tiny Animal
Initiative: +2
Speed: 30 feet
Armor Class: 16 (+4 size, +2 Dexterity); touch 16, flat-footed 14
BAB/Grapple: +0/-12
Attack: Claw +4 melee (1d2-4, slashing, 20 x2)
Full Attack: 2 claws +4 melee (1d2-4, slashing, 20 x2) and bite -1 melee (1d3-4, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 2½ feet by 2½ feet/0 feetSpecial Attacks: None
Special Qualities: Low-light vision
Saves: Fortitude +2, Reflex +4, Will +1
Abilities: Str 3, Int 2, Wis 12, Dex 15, Con 10, Cha 7
Skills: Balance +10, Climb +6, Hide +16 (+20 in areas of tall grass or undergrowth), Jump +10, Listen +3, Move Silently +8, Spot +3
Feats: Skill Augmentation (Hide and Move Silently), Weapon FinesseEnvironment: Temperate plains or urban
Organization: Solitary
Challenge Rating: ¼
Treasure: None
Alignment: Always neutral
Advancement: -
Combat
Cats prefer to sneak up on their prey.
Cats as Familiars
Cats can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with cat familiars gain a +3 bonus to Move Silently checks.
Home Three Worlds Monsters
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