Sage of the U'pesuristean Vault (adapted from Relics & Rituals II; originally Sage of the Phylacteric Vault)
Luck Die: d2.
Requirements
To become a sage of the U'pesuristean Vault, one must meet the following criteria:
- Skills: Knowledge: Arcana 8+ ranks, Spellcraft 8+ ranks. In addition, the sage of the U'pesuristean Vault must have 10+ ranks in Craft: Alchemy, Knowledge: Dreams, Knowledge: History, or Knowledge: the Planes, depending upon which specialty they intend to pursue.
- Feats: Skill Focus in Craft: Alchemy, Knowledge: Dreams, Knowledge: History, or Knowledge: the Planes, depending upon which specialty they intend to pursue. In addition, the sage of the U'pesuristean Vault must have Spell Mastery and select as one of his mastered spells at least one spell from among those in the intended specialty.
- Special: Must be able to cast prepared arcane spells, at least 5 of which must be among those in the intended specialty.
- The sage of the U'pesuristean Vault's class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft: Any (all skills taken individually)(Int), Knowledge: Any (all skills taken individually)(Int), Profession: Any (all skills taken individually)(Wis), Ritual Casting (Con), and Spellcraft (Int).
- Note: Because the Three Worlds campaign uses the Skills by Character house rule, the list of class skills given here is only included for the sake of completeness, and is not used by characters in the campaign setting.
- Skill Points at each level: 2 + Intelligence modifier.
All of the following are class features of the sage of the U'pesuristean Vault prestige class.
- Base Attack Bonus: Poor. A sage of the U'pesuristean Vault gains +½ base attack bonus per class level.
- Base Fortitude Save Bonus: Poor. sage of the U'pesuristean Vault gains +1⁄3 base Fortitude save bonus per class level.
- Base Reflex Save Bonus: Poor. A sage of the U'pesuristean Vault gains +1⁄3 base Reflex save bonus per class level.
- Base Will Save Bonus: Good. A sage of the U'pesuristean Vault gains a +½ base Will save bonus per class level.
- Weapon and Armor Proficiencies: Sages of the U'pesuristean Vault gain no new proficiencies with weapons or armor.
- Spells: A sage of the U'pesuristean Vault continues training in magic. Thus, when a new sage of the U'pesuristean Vault level is gained, the character gains new spells per day, as if she had also gained a level in a spell casting class he already belongs to. He does not gain any other benefit a character of that class would have gained (such as an improved chance of controlling or rebuking undead, metamagic or item creation feats and so on). This essentially means that he adds the sage of the U'pesuristean Vault levels to the level of some other spell casting class the character has, then determines spells per day and caster level accordingly. If a character had more than one spellcasting class before becoming a sage of the U'pesuristean Vault, he must decide to which class he adds each level of sage of the U'pesuristean Vault for purposes of determining spells per day when he adds the new level. Levels of wizard and sage of the U'pesuristean Vault stack for the purpose of determining familiar abilities.
- Speciality: At 1st level, a sage of the U'pesuristean Vault must choose an area of specialization. To choose an area as his specialty, the sage must have 10+ ranks in the appropriate specialty skill, and must already know 5 arcane spells that appear on that specialty's spell list. The four specialties that have been developed from the documents in the U'pesuristean Vault are Chronomancy, Oneiromancy, Planar Geography, and Pure Alchemy.
- Profound Understanding: The sage of the U'pesuristean Vault has gained a profound understanding of his area of specialty. He gains a +2 insight bonus to all skill checks using his specialty skill. This stacks with the specialty bonus to Spellcraft checks, as well as with the bonus provided by the Skill Focus feat.
- Strength of Learning: At 2nd level, the sage of the U'pesuristean Vault gains a +2 bonus to the save DC of any spell from his specialty.
- Metamagic Mastery: A 3rd level sage of the U'pesuristean Vault may subtract 1 spell level from the cost of augmenting one of his specialty's spells with metamagic feats. This ability improves as the sage of the U'pesuristean Vault increases in level: At 6th level, he may subtract 2 levels from the metamagic cost, and at 9th level, he may subtract 3 levels. This may never reduce the effective spell level of the spell to below its normal level.
- Spell Mastery: At 4th level and again at 8th, the sage of the U'pesuristean Vault gains the Spell Mastery feat as a bonus feat, although this feat may only be used to master spells from within his specialty.
- Greater Learning (Ex): Upon reaching 5th level, any time a sage of the U'pesuristean Vault makes a skill check for the skill that corresponds to his specialty, and the die result is lower than a 10, it is calculated as though he had rolled a 10.
- Specialist Craftsman: At 7th level, the sage of the U'pesuristean Vault gains an improved ability to create magic items whose powers fall within his field of expertise. Any magic items that has at least one of the spells of his specialty as a crafting prerequisite costs only 75% of the normal shilling and experience point value. The sage must have the appropriate item creation feats needed to craft the item.
- True Understanding: Upon reaching 10th level, the sage of the U'pesuristean Vault has gained as close to a "true" understanding of his area of specialty as a mortal can realistically hope to achieve. He may always take 20 on skill checks using his specialty skill.
Level | Special | Spells per Day |
1st | Specialty, Profound Understanding | +1 level of existing class |
2nd | Strength of Learning | +1 level of existing class |
3rd | Metamagic Mastery I | +1 level of existing class |
4th | Spell Mastery | +1 level of existing class |
5th | Greater Learning | +1 level of existing class |
6th | Metamagic Mastery II | +1 level of existing class |
7th | Specialist Craftsman | +1 level of existing class |
8th | Spell Mastery | +1 level of existing class |
9th | Metamagic Mastery III | +1 level of existing class |
10th | True Understanding | +1 level of existing class |
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