Sunday, January 2, 2011

Campaign Design - Spells: Bestow Malediction

Bestow Malediction (from Wrath & Rage: A Guidebook to Orcs & Half-Orcs)
Transmutation

Level: Cleric/Favored Soul 9, Curse 9
Components: V, S, XP
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Creature touched
Duration: Permanent
Saving Throw: None
Spell Resistance: Yes

By spending some of your personal energy, you place an especially powerful curse on the creature touched. You choose one of the following effects, depending on the version selected:
  • One of the target's mental ability scores becomes a nonability. The targeted ability score becomes "-".

  • The target always fails saving throws and skill checks.

  • The target suffers a -20 enhancement penalty to attack rolls, saving throws, ability checks, and skill checks.

  • The target's age increases to his maximum age minus one year. Take the venerable age for the target's race, then roll as normal for maximum age and subtract 1 from the result.

  • All magic items on the target's person become nonmagical.
You may invent your own maledictions, but it should be no more powerful than those listed above. The DM has final say on the curse's effects.

The malediction cannot be dispelled, but it can be removed with a miracle or wish spell, both of which require the caster to spend 5,000 experience points to reverse this effect.

XP Cost: 1,000 experience points.

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