Sunday, January 2, 2011

Campaign Design - Spells: Black Cloud of Horror

Black Cloud of Horror (from Spells & Spellcraft)
Evocation [Fear, Mind-Affecting]

Level: Cleric/Favored Soul 3
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: Cloud that spreads 30 feet in radius and is 20 feet high
Duration: 1 round per caster level (D)
Saving Throw: Will partial (see text)
Spell Resistance: Yes (see text)

This spell creates a stationary cloud of black mist that has two effects. First, it obscures vision, including darkvision, beyond 5 feet. Creatures within 5 feet are treated as if they have one-half concealment (imposing a 20% miss chance on attacks). Those farther than 5 feet away have total concealment, which imposes a 50% miss chance and the attacker cannot use sight to locate the target. There is no saving throw against these effects, nor does spell resistance apply. In addition, any creature caught within the vapors is affected as if by a cause fear spell. The black cloud of horror manifests the fears of each creature in an attempt to drive them away. A Will save is allowed to resist the fear, otherwise the creatures react as if influenced by a cause fear spell. Spell resistances also apply against the fear effect.

A moderate wind, such as that created by a gust of wind breaks up the cloud in 4 rounds. Stronger winds disperse the cloud in 1 round. Fiery spells such as fireball or wall of fire burn away any portion of the cloud with which they come into contact.

The black cloud of horror cannot be used underwater.

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