Sunday, January 2, 2011

Campaign Design - Spells: Bleeding Disease

Bleeding Disease (from Relics & Rituals)
Necromancy

Level: Cleric/Favored Soul 0
Components: V, S, DF
Casting Time: 1 full round
Range: 100 feet
Target, Effect, or Area: One random creature + one creature per caster level
Duration: Variable (see spell effect)
Saving Throw: Fortitude negates (symptoms only, see text)
Spell Resistance: Yes (see text)

Upon casting, bleeding disease randomly selects a victim from those individuals within 100 feet who have not prayed at a shrine or temple dedicated to the mistress of pestilence in over a week. If there are no such targets within range, then the spell fails.

If the target fails their saving throw, she develops the disease's symptoms after one hour. The symptoms will disappear 24 hours later and will result in 1 point of damage at the 18-hour mark if they have not been arrested by then. Symptoms can be arrested by praying to Kivutar at one of her shrines or temples or by appropriate curative magic (which will also stop the contagious nature of the disease on the victim cured).

A victim becomes a carrier of the bleeding disease whether her saving throw or spell resistance succeeds or fails. The next physical contact that the victim has with another individual who has not prayed at a shrine or temple dedicated to Kivutar in over a week will pass the disease to that individual. This new target individual must make his own saving throw to resist the spell's effects and also becomes a carrier.

Bleeding disease continues passing from person to person in this fashion until a number of people have been subjected to it equal to the caster's level plus one.

Any given individual cannot be victimized by this spell more frequently than once per month and in any case, cannot fall prey to the same casting more than one. If a carrier dies before passing the sickness on to another victim, the victim's corpse is still contagious.

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