Sunday, January 2, 2011

Campaign Design - Spells: Blood Spikes

Blood Spikes (from the Book of Eldritch Might II)
Transmutation

Level: Sorcerer/Wizard 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: One creature with blood
Duration: 1 round per caster level
Saving Throw: Fortitude negates
Spell Resistance: Yes

You cause the blood of one creature to suddenly coagulate and harden into spikes, which then thrust out of the creature's flesh. This eruption inflicts 3d6 points of damage to the subject. If the creature survives, it can then use the spikes as weapons for the duration of the spell. The spikes deal 1d6 points of damage to any grapple or unarmed attack the subject makes.

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