Sunday, January 2, 2011

Campaign Design - Spells: Chill Blood

Chill Blood (found in Necromancy: Beyond the Grave)
Necromancy

Level: Sorcerer/Wizard 1
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: One creature
Duration: Instantaneous
Saving Throw: Reflex partial
Spell Resistance: Yes

A coruscating black ray of negative energy is created by this spell. It twists towards its target, almost caressing the subject's body as it seeps in. The effect is immediate and all too apparent to the victim, as a small amount of their blood suddenly freezes within their veins, causing immense pain and discomfort.

A subject affected by this spell suffers 1d4+1 hit points of damage per caster level and is stunned for 1 round. If the subject succeeds at a Reflex save, the ray only glances it, resulting in half normal damage and negating the stunning effect. Only living, warm-blooded creatures are affected by this spell.

Arcane material component: Three drops of blood from a corpse that died of cold.

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