Sunday, January 2, 2011

Campaign Design - Spells: Cloak of Gloom

Cloak of Gloom (from the Advanced Player's Manual)
Conjuration (Creation)[Darkness, Fear, Mind-Affecting]

Components: V, S, M/DF
Casting Time: 1 standard action
Range: Personal or Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: You or a barrier of up to one 10-foot cube per caster level (S)
Duration: 10 minutes per caster level (D)
Saving Throw: Will partial; see text
Spell Resistance: Yes

Depending on the version of the spell you cast, you can conceal yourself in a dim aura or create a dusky barrier. Either effect saps your foes’ will to fight.
  • Personal Cloak: Your body and everything within 5 feet of you becomes blanketed in a gray half-light that grants you concealment (attacks against you have a 20% miss chance). In addition, unless they make successful Will saves, your enemies become shaken for as long as they remain within the dim area and for 1 round thereafter. A foe that makes a successful Will save cannot be shaken again by this particular casting of the spell.
  • Barrier: You create a wall of gloom that partially obscures sight, granting concealment (20% miss chance) if line of sight between an attacker and a target passes through at least part of the barrier’s minimum 10-foot-width. If the barrier has been shaped to be more than 10 feet thick, it grants total concealment (50% miss chance and the attacker cannot use sight to notice the target).
Enemies that enter the area of the barrier (or are inside when you create it) must make a successful Will save or become shaken for as long as they remain inside and for 1 round thereafter. A creature that makes a successful save cannot be affected again by this particular casting of the spell.

Both versions of this spell provide concealment for all creatures within the area of effect, but your allies are not subject to the spell’s fear effects.

Arcane Material Component: A piece of blackened glass or smoky quartz.

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