Sunday, January 2, 2011

Campaign Design - Spells: Marathon Prowess

Marathon Prowess (found in Spells & Spellcraft)
Transmutation

Level: Cleric/Favored Soul 3, Travel 4
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: 1 creature per caster level
Duration: 1 day
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

By means of this spell, you imbue the creatures touched with supernatural endurance. This has two effects: The first enables the creature to travel 2½ times its normal overland movement rate for a maximum of 8 hours of travel (see the Player's Handbook, page 164). The second effect enables the creature to run and jump more easily. This provides the benefit of the Run feat to all affected creatures. When the spell wears off, affected creatures are considered fatigued until they rest for 8 full hours.

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