Sunday, January 2, 2011

Campaign Design - Spells: Disguise Trap

Disguise Trap (from School of Illusion)
Illusion (Glamer, Disguise)

Level: Sorcerer/Wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Trap touched
Duration: Permanent (D)
Saving Throw: None
Spell Resistance: No

You make an existing trap appear as though it were not there- an open pit appears like the surrounding stone work, a trip-line disappears in the surrounding foliage, a flame jet looks like mortar grooves between brickwork, and so on. As a result of casting this spell, the trap becomes more difficult to spot. The Search DC to find the trap becomes equal to your caster level plus the save DC for this spell.

If spotted, the opponent sees through the illusion and is not tricked by it again. In addition, he can point it out to others. The DC to disable the trap is not affected by this spell.

Material component: The eyes and claws of a mole.

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