Sunday, January 2, 2011

Campaign Design - Spells: Disintegration Sphere

Disintegration Sphere (from Spells & Spellcraft)
Evocation [Force]

Level: Destruction 9, Sorcerer/Wizard 8
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: 5-foot-radius sphere
Duration: 1 minute
Saving Throw: Fortitude partial (see text)
Spell Resistance: Yes

A glowing globe of green energy floats along the ground in the direction indicated by the caser, disintegrating anything it touches. It moves 30 feet per round, and can leap up to 30 feet to strike a target. If the sphere enters a space with a creature, it stops moving for the round and attempts to disintegrate it. With a successful Fortitude save, the creature only takes 5d6 points of damage rather than being disintegrated. The disintegration sphere destroys barriers less than 4 feet tall that do not make a successful Fortitude save, such as furniture and low walls. The sphere's green glow sheds light as a normal torch.

The sphere moves as long as the caster actively directs it (a move-equivalent action for the character); otherwise it merely stays at rest in one location. The sphere fades out if it moves beyond the spell's maximum range.

Arcane material component: An emerald worth at least 500 shillings.

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