Saturday, January 1, 2011

Campaign Design - Spells: Disruption Wave

Disruption Wave (from Spells & Spellcraft)
Evocation [Positive Energy]

Level: Cleric/Favored Soul 7, Sorcerer/Wizard 7
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: Cone
Duration: Instantaneous
Saving Throw: Fortitude partial
Spell Resistance: Yes

Disruption wave creates a cone of positive energy that originates from the caster's hands and extends outward towards his opponents to the full extent of the range of the spell. The disruption wave harms only undead creatures as it fills them with positive energy, disrupting the negative energy that fuels them.

An undead creature struck by the disruption wave must make a successful Fortitude save or be destroyed. If the save is successful, a disruption wave still deals 1d8 points of damage per caster level (maximum 15d8) to the undead creature struck.

Arcane material component: A small glass marble.

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